Well here it is, the blog that you’ve
all been waiting for, Episode 1 of ToMB proper, may I introduce……wait, whadd’ya
mean your just going to read the cards yourself? no, wait, keep reading, its
good, honest, its, ah shit you’ve gone. Nevermind I’ll write about it anyway.
Up first is the main man from the boxed set, which I’m pricing at $40 and
saying contains Jack, Ligeia, Montressor & 3 Guilty.
OK so lets have a look at Mr Daw
starting with any stats that stand out. DF4, WP7 – oh dear Jacks gonna get hit
quite a bit, he’s hardly a tank of a model. This however is balanced with high
wounds (13) and the ‘Oldest Magic’ ability which put hit and damage flips
against him on negative (and allows him to ignore terrain when moving) but this
would indicate that he’s not a beatstick! Walk 5 and charge 7 aren’t too shabby
and he’s off the bat with a low cache of 2 which doesn’t bother me as stones
are nowhere near as important as in 1.5
Master of Torment allows him to hire
Tormented models from any faction and then we come to one of his more interesting
mechanics, Daw’s Luck and Sin Eater.
Daw’s Luck allow Jack to attach 2 ‘Cursed’ Upgrades that don’t count toward his upgrade allowance at the beginning of the game, there are currently 3 to chose from which I will look at later. Jack has triggers on his attacks that attach these upgrades to the target after damaging providing some pretty nifty de-buffs. Luckily these upgrades don’t affect Jack when they are attached to him. All the upgrades have the ability for anyone suffering from them to basically use a 2 action to nullify the effects of them so Sin Eater allows Jack to take the upgrades back to dish out again at the cost of discarding a card. Sounds fun to me but I’ll look at this in more detail when I cover the upgrades.
Attacks – His attacks output a poor
damage spread, both are CA attacks and have a CA of 7 which means they will be
hitting quite effectively. They are all resisted with WP.
Suppressed Memories is range 8, 1/3/4 damage and has a trigger for every
occasion! A Tome (Repression) forces a card discard after damaging which is
handy to have but nothing special. A Mask (The Ghost of Malifaux) allows you to
place Jack in base contact after damaging which sounds awesome to me, Jack just
became very fast! And this is a place, not a push, so no restrictions on
movement etc. Finally there is a built in crow (Final Fate) which allows you to
attach a ‘cursed’ upgrade to the target after succeeding (not after damaging)
so with a CA of 7 that should be pretty easy to do.
His close combat attack (Noose) has a
range of 2”, which is always nice, and a 2/3/4 damage spread. It also has the
crow built in for the Final Fate trigger which allows you to attach the cursed
upgrade just as Suppressed Memories does and the second trigger is on a double
crow (Remember Injustice) which allows you to do 2 extra damage to a model with
a cursed upgrade, remove that upgrade and reattach it to Jack.
He also has a 0 attack action ‘Driven by
Injustice’. This also casts with a 7CA and requires a 6 to meet the TN of 13,
it does no damage but has a whopping range of 16” and allows all Tormented
models within 8” pulse to be pushed 4” toward the target. I have visions of a
poor flanking model being menaced by the entire crew suddenly pushing towards
him!
So, he’s definitely no beastick then. He
will hit often, but with little damage, and this will allow you to access his
core mechanic by attaching the cursed upgrades to them. The ‘Ghost of Malifaux’
mask trigger on suppressed memories which allows the place into base contact
could be mega useful and my first thoughts are this is the only trigger that it
would be worth burning a stone for. But, with DF 4, I would be careful about
over extending him.
Driven by injustice could be a great way
to move you crew up quickly, move your crew toward or away from threats &
scheme markers, it could also be used to move your models out of melee so they
can get rid of cursed object and the like. It can also move enemy models that
you have made tormented (there are numerous ways of doing this) away from key
points. All in all I like it, a lot.
So what are Jacks’ attacks about? Quite
simply I see them being about accessing his core mechanic of upgrade transfer
and movement, lots of movement. Which is nice. I like movement.
Finally Jack has one tactical action,
Last Whisper, which is a 0 action that allows you to place a scheme marker in
base contact when a non-peon model within 6” aura when it is killed. Not an
enemy model, any model and 6” can cover quite an area. It’s not an interact
action so you can drop them next to other markers. Line in the sand anyone?
Upgrades
First let’s see what Mr Daw gains from
his upgrades, of which there are three specific to him (which I will cover
here), one of these, Twist and Turn, is limited.
Betrayer – 1ss. Makes Jack terrifying 13
to Tormented models. Quite handy for 1ss but you need to make the enemy
tormented to get use from it. And what I don’t quite understand is the Hanged
are the most terrifying models in the game requiring a terrifying test when you
even think about targeting them and yet Jack Daw, mega hanged, boss of the
hanged, has to have an upgrade to make him mildly terrifying to models that are
tormented! Well I suppose balanced rules override the fluff.
Writhing Torment – 2ss. Allows Jack to
push 3” when another Tormented model within aura 6” activates and makes Jack
immune to paralyse. More movement, an
auto include for me I think.
Twist and Turn – 2ss. Gives Jack 2 extra
attack actions both with CA8 and a TN of 14/15 respectively and have range 8.
Feel their Torment allows Jack to take a (1) action with target tormented model, no triggers etc while Twist
and Turn does the same thing to a non leader model but doesn’t require the
model to have the Tormented characteristic. I’ve not played a lot with crews
that use obey so I will need to test this one out, there are some synergies
with the Cursed upgrades.
Cursed Upgrades – Jack can chose two out
of the three available to start with, they all have a 0ss cost and start
attached to Jack, flipped face down. When attached face down these upgrades
have no effect but when Jack attaches them to other models they all attach face
up. When attached face up they all give the model they are attached to the
Tormented characteristic and they all give the model a (2) action Penance,
discard a card to attach this upgrade face down, basically negating the effects
of the upgrade. A pseudo paralysed if you like. I can see no reason why one
model cant have more than one cursed upgrade attached to it, nasty! Still with
me? Let’s have a look at what they do.
Firing Squad Injustice. The model
suffers 2 damage if it declares an attack action and suffers 1 extra damage
from an attack.
Drowning
Injustice. The model suffers 2 damage when it declares a tactical action (other
than penance) including walk, charge etc. Also suffers 2 damage when it fails a
simple duel. Simply awesome!
Guillotine Injustice. When the model
activates if it is a minion or peon it must discard 2 cards or be killed. Will
be coming with me against swarm crews for sure!
So, if you’ve made it this far I bet
your thinking thank fuck he didn’t go through the entire crew! It ended up
being a bit longer than I expected but it’s a useful exercise, writing about
the models has given me a greater understanding of them than I could have
achieved from reading the cards.
All in all, what is Jack? Well he’s a
fast moving buffer / de-buffer. If he is able to single a model out I think he
is able to cause it serious problems, no matter what that model is and yet he
gains a lot of benefit from being quite close to his crew. He’s no tank but can
probably last a couple of turns if isolated and he’s an objective grabbing
machine if needed. He also adds movement to the rest of his crew which will
give them a great help in achieving strats and schemes. Theoretically he could
be in the opponent’s deployment zone in trun 1 (yeah damn right I’m gonna try
it and see what happens) but if he gets swamped he’s going down.
Tomorrow’s post, which will be a lot shorter
I assure you, will have a look at what his Totem, Lady Ligeia, brings to the
table.
TTFN
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