Sorry for the delay in updating you on
the next purchase., I’m sure you were all waiting with baited breath.
After a month of ToMB and still having
only played 3 games with Jack it’s a tough choice on what to pick next to add
to the crew. The most obvious choice would be Hanged, but to be perfectly
honest I’m not completely sold on them, here’s why…
First off, I just think they are over
costed at 9SS. I’ve been playing ressers for pretty much all my M2E and I’ve
never been tempted to hire one, and I don’t think I’ve suffered from it. To be
honest at 9SS I think there are better choices out there.
Secondly, I haven’t had any problems
playing against them. I’ve faced them a
few times and they just haven’t caused me a single problem, I’ve just simply
avoided them or hunted them down with something that ignored incorporeal, so
I’m not sure how I can play them that would make them effective.
Finally, and this is relating again to
the cost, you can summon them (well Nico can at least) There something that
just doesn’t sit right with me about paying 9SS to hire a model that can be
summoned quite easily by other masters.
Sure I’m probably missing something and
they probably synergise fantastically with Montressor and will make me go ‘wow,
so that’s what Montressor does’ but I wont find that out this month, or
probably next month either.
So what else is there to consider?
Looking at how my crew has failed in my first three games I am needing two things.
First off is a second heavy hitter (if Montressor is considered a heavy hitter,
I’m still not sure what he is at the minute) and the second is a replacement /
supplement for The Guilty so this leaves me the following choices from my
‘thematic’ models.
Heavy Hitters – Ama no Zako, Killjoy or
Lazarus (Lazarus has been added to my list of potential models, if there is
ever a tormented robot its surely Laz-Bot)
Replacements / alternatives for The
Guilty are Crooked Men, Drowned, Nurses or Hodgepodge Effigy.
So, after careful consideration and the
fact that I’m now pretty close to month 3 I have decided to add…..drum roll…..
Ama No Zako –9SS, Henchman, Mercenary, Rare 1, 50mm base
Based, I believe, on Japanese legends
Ama is a Daemon with a frightful temper, a bit of a personal hygiene problem
and a liking for eating things in one go.
My choice was based partly on the fact
that I hadn’t done much painting for ToMB and I had an Ama model sitting around
that needed building and painting. In my force selection she offers the choice
of another enforcer and she looks a lot more survivable that Montressor.
Looking at some theory faux the first
thing to notice is that she’s fast, walk 6 with flight. I’m a big fan of fast
moving models especially in M2E with the 5 turn limit and amount of objectives.
DF is no great shakes at 5 but WP is very impressive at 7. She has 10 wounds
which are supplemented by Hard to Wound and Terrifying 13 (Living) so she’s
already looking quite survivable.
Her 2” melee attack (Vicious Embrace)
hasn’t got a great ML (only 5) but does an impressive 3,5,7 damage and the
trigger Quaff Blood, requiring a mask to add the her built in crow, allows her
to make a 2,3,4 healing flip after damaging, which again adds to her
survivability.
She doesn’t have a ranged attack but
does have a 6” range 0 action (Promising Whisper) which provides an Obey but
requires a meaty 8 mask to add to her CA6.
Her second melee attack is a mini devour
(Swallow you Whole) with a 1” range. It requires a 7 tome to add to her ML6
with built in crow and it sacrifices anything HT1 or paralysed unless the
defender discards 2 cards (and there are other things in Jack’s crew which can
force card discard and paralyse)
Miss Zako’s tactical action is something
that is often found at some tournaments, particularly in the summer. Miasma of
Flies and Boils is a 0 action requiring a 6 crow to cast and creates a 4” aura
of hazardous terrain around Ama, that’s a 1,2,4 damage flip for anyone entering
or activating within the aura and this can obviously be extended by an inch is
she is in LOS of something with the Creeping Terror upgrade.
I does have to be noted that Miasma
affects all models within the aura and not just enemy models like Jaakuna’s
aura does.
So what’s is she going to do then? Well
I see Ama as a bit of a lone wolf within the crew. She’s gonna be tough to take
down and ideally need to be taken down at range ‘cos if your going to get too
close she can hit you with that nasty melee attack and hurt you with the miasma.
Both Montressor and Jack can potentially shove things into her aura but I see
the miasma as more of a deterrent than anything else.
While it certainly looks like she can
take a few things out I see her more as a board control piece and even as an
objective grabber with her high speed and flight. I’m hoping she will hold
ground well and her 50mm base with 2” melee range will be great for squatter’s
rights.
So I’m going to see how I get on with
Ama over the next couple of weeks and roll the $12 over to next month where I
should be able to buy two new sets of toys for the crew!
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