tag:blogger.com,1999:blog-70049744067861832012024-03-18T22:00:15.690-07:00Barneys StableBarnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-7004974406786183201.post-35480266428518588572021-07-02T07:22:00.001-07:002021-07-05T03:22:39.147-07:00<p> </p><p class="MsoNormal" style="text-align: center;"><span style="font-family: arial; font-size: medium;"><b><u>Monthly Market Musings</u></b></span></p><p class="MsoNormal"><span style="font-family: arial;"><br /></span></p><p class="MsoNormal"><span style="font-family: arial;">So, I thought I would start a monthly blog, reviewing any
stock market trades and general thoughts on the market probably along with some
general ramblings on unrelated topics and nonsense! Not particularly for
anything else other than to give me a reference point where I can look back and
think…what on Earth was I doing! <o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: arial;">So, for me, a down month on the market losing a fairly hefty
5.24% of portfolio value leaving me at +32.22% calendar year to date, which is
still pretty good.<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: arial;"><br /></span></p>
<p class="MsoNormal"><span style="font-family: arial;">Trades for June 2021<o:p></o:p></span></p>
<p class="MsoNormal"><br /></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">2/6 - Sold 20%
of GAW holding at 12083 - Fast
rise and looked to be at resistance.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">2/6 - Sold 33%
of SLP holding at 138 - Wanted
to reduce over exposure to PGM market.</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">8/6<span style="mso-spacerun: yes;"> - </span>Added back GAW at 11765 - Always the plan to add back if able, but fell further!</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">8/6 - Added
to SRC (+33%) at 88 - Generally
increasing weighting as was getting a bit light.</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">10/6 - Sold all SLP at 130 - Releasing
cash to add to THS which looks<span> </span>better value.</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">10/6 - Increased THS at 135 - Fell recently so adding,
also catch dividend.</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">16/6 - Sold all BOTB at 1925 - Poor
trading outlook and unsure of further growth.</span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">16/6 - Bought
back 33% of SLP at 127 - Looking
good value now, reduced position.<span style="mso-tab-count: 1;"> </span><o:p></o:p></span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">This
activity leaves my concentrated portfolio positioned by weighting as follows<o:p></o:p></span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">THS,
GAW, SDI, SRC, BEG, SLP, PXC, SML<o:p></o:p></span></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><br /></p>
<p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;"><span style="font-family: arial;">So only
8 shares held at the minute! <o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: arial;">I do like to run a concentrated portfolio but this is probably a little too few for my liking. I recently got rid of a few holdings and just haven't found anything to replace them with so have just been adding to existing positions. But this does increase volatility in both directions, and to the downside this month with my overweight position in Tharisa Mining (THS) shedding nearly 20% presumably on weakening Rhodium prices and Best Of The Best
(BOTB) spooking the market with a pseudo profit warning in with their Final
Results issued mid-month. <o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: arial;">I plan to do a review of THS and SLP, similar but different
Platinum Group Metals (PGM) producers, probably next month but now I want to
focus on why BOTB left the portfolio.</span><o:p></o:p></p><p class="MsoNormal"><span style="font-family: arial;"><br /></span></p><p class="MsoNormal"><span style="font-family: arial;"><b><u>Best Bet? (Sorry, I mean game of skill)</u></b><o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: arial;"><b><br /></b></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">BOTB is a stock quite popular with private investors. For
those not familiar it offers on line spot the ball games giving customers a
chance to win pretty tasty prizes, usually high end cars. They started off
being that weird company that hung around at airports and train stations with
snappily dressed men pestering you to buy a ticket to win a car, which was
displayed on site. I usually went out of my way to avoid them! However BOTB
transitioned to online only just at the right time as C19 hit. A pretty
fortuitous / savvy management action saw their margins and return on capital
skyrocket as their customers also increased dramatically. A perfect storm - outsized returns and fast growth coupled with massively improving margins – tasty!
Especially tasty for those wise enough to buy early as the share price powered
from £4 in early 2020 peaking at £35 a year later.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Unfortunately I didn’t buy it at £4. I looked at it
around £8 after a good update but to be honest it wasn’t (and still isn’t)
really my cup of tea as far as companies go. Basically it’s a gambling company
although it sidesteps legislation by touting itself as selling participation in
a ‘game of skill’, but to me it’s a gambling company, and I’m not too fond of gambling
companies. The impressive metrics did however mean it remained on my radar even
after it quickly jumped again to £18.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Following this fast rise to £18 the shares softened
pretty dramatically for no particular reason and I was tempted in at £12.50 in
December 2020 simply because there seemed to be no significant reason for the
drop and everything still looked as was in terms of profitability. Would the
growth slow when lockdown was released? Would the legislators come knocking?
Who knows, but at £12.50 I thought it was probably worth a go.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Turned out to be a good decision as the shares popped
back up. I took some off the table at £19, and obviously they kept going up as
high as £35! And that’s where the problems with the share started to creep in.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">The share price had momentum from increasing customers
and great metrics and when I bought these were still in play despite the price
weakness. Following my buy they issued another great update which propelled the
share on again, but be in no doubt if this update had of been bad I’d have been
out like a shot, and probably at a loss.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">In February they closed their formal sale process after
seeking bids to buy the company a while earlier, no problems there for me, the
price of the company was now much higher so not surprising there wasn’t a deal reached,
and besides the management had been doing a great job, why change?<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Later in February was the first clue. They issued a
trading statement that their growth was going to be ‘in line’ with forecasts,
where they had previously been smashing them. Again, not a massive problem as
they had only just issued an upgrade to their forecasts, but enough to stop the
meteoric rise in its tracks.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Then, in March, they undertook a large secondary placing
where the founders and major shareholders sold some of their holdings to the
market. Unlike a fundraising and dilutive placing this is simply the case of
the founders wanting to take some of their money out, could be for many reasons
so not necessarily a problem, but an alert maybe. The placing was a pretty
hefty discount to the closing price and (a derisory small amount) was offered
to retail investors with respected Slater Holdings taking a largish chunk of
the equity. I thought the placing price was pretty good value so tried to get
some without success. As it turns out a blessing in disguise if it wasn’t for
my later mistake.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Seems surprising to me how often company owners / senior management
time their sales and this, it turns out, was no different. So instead of being
seduced by the price and Slater taking a stake I probably should have put up an
amber flag on the share.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">In May there came another update confirming they are
still ‘in line’ with their forecasts. The market didn’t seem to like it and, in
hindsight, I should have sat still with this second amber flag. Instead I
picked up some more shares as the priced dropped to that of the placing a month
earlier. After all it was still trading on great metrics and making good money.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Then, on June the 16<sup>th</sup> in with their financial
results, came the statement that many holders were hoping to avoid. Nestled in
with the very impressive results was the following statement.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><b><i><span style="font-family: arial;">‘However, in contrast to the summer 2020
period, we have experienced somewhat of a reduction in customer engagement since
the last easing of lockdown restrictions on April 12, 2021..’<o:p></o:p></span></i></b></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"><b><u>Crikey man, stop waffling on and tell us why you sold!</u></b></span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"><b><u><br /></u></b></span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Essentially the above statement was a profit warning in my opinion. Management don’t
state why they think this is, or what they plan to do about it but put out some
flannel about flexible models, growth strategies and expecting it to get back
to normal.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">In this case management seem very competent, and may very
well be able to get it back to normal, but why not tell us why you think it has
slowed? Reading between the lines and around the subject there are
possibilities that it’s down to lockdown ending, a change in search engine
rankings and Apples IOS privacy update.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">But quite frankly I don’t care. I bought the share for
growth and the margins they were making, for whatever reason the story has
changed, growth has slowed and chasing that growth again could affect margins,
and that’s without the regulatory threat around the ‘game of skill’ element!<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">With the decision made before the market open I finally
managed to get rid of my shares around 9am (its massively illiquid and I think a
lot of people had the same idea as me) for a price of £19.25, an overall profit
of around 40%. Obviously this could have been a profit of 250% if I’d have sold
the lot at the top and not been sucked in to adding, but overall it’s a positive
trade.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">I’ll continue to watch from the side lines, and the
shares may now have bottomed and in my opinion may move sideways until management
can prove their mettle again.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">But then again profit warnings can be like busses, you
wait ages for one then three come at once! <o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">BOTB was a middling position to me, but it certainly
contributed to that 5%+ monthly loss. If you run a very concentrated portfolio
these things can certainly smack you in the chops! With great position sizing comes great chances of being kicked in nether regions.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><b><span style="font-family: arial;"><u>Book of the Month</u><o:p></o:p></span></b></p><p class="MsoNoSpacing"><b><span style="font-family: arial;"> </span></b></p><p class="MsoNoSpacing"><span style="font-family: arial;">I’m hoping to blog monthly, and there’s always a good
discussion on Twitter as to what finance/investing/other books to be reading,
and I’ve read plenty of them so I thought I would do a book of the month,
probably in some kind of order of complexity and what to read first. So here’s
the first entry….<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;"><b>Rich Dad Poor Dad – Robert Kiyosaki</b><o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Firstly, this isn’t a book about investing, it’s a book
about personal financial management, its not particularly well written, for a
lot of people it will be very basic and, quite frankly, it has a dreadful
title. So bad in fact that I didn’t read this book for ages because I really didn’t
know what it was going to be about!<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">However it is probably the book that has had the most
effect on how I think about money and how I organise my finances, it could be
argued that it’s the book that changed my financial life!<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">It’s a quick read, pretty engaging and addresses some
great principles around cash flow and assets. Even better (and I’m probably
going to miss out on 2p by not putting an affiliate link to expensive multinational
book seller in here), you can pick it up on well-known auction sites for next
to nothing!<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;"><b><u>Off Topic Ramblings</u></b><o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Thank God there’s some sport on TV now, if I was forced
to trawl through anymore crap on NetFlix I think it would be the end of me.
Normally 30 minutes of flicking followed by watching something I’ve seen dozens
of times before. When I finally do watch a new movie it’s generally terrible.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">Someone on Twitter posted a billboard of the film
selection on at the cinema in 1987 (if you could only watch one….) The choices
were Lost Boys, Full Metal Jacket, Robocop and Predator. Today the highlight
seems to be Fast and Furious 576.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">We have a young man interning with us at work over the
Summer and I got into a conversation about films with him, it went along these
lines.<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘You’ve never seen Aliens, or Alien?, classics, you don’t
know what you’re missing.’<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘I don’t like Sci-Fi’<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘Well, Alien is more sci-fi horror and Aliens is pretty
much action in a sci-fi setting’<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘Oh, I like horror, sounds alright, what year was Aliens
made?’<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘1986’<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;">‘I don’t like old films’<o:p></o:p></span></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">I think I’m getting old, I’m pretty sure 1986 was only 10
or so years ago!</span><o:p></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">'Game Over Man!' - Hudson (Bill Paxton), Aliens, 1986</span></p><p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing" style="margin-left: 216pt; text-indent: -216pt;">
</p><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNormal"><o:p><span style="font-family: arial;"> </span></o:p></p>Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-30454443502280963432021-03-22T12:23:00.001-07:002021-03-22T12:25:08.380-07:00<p> </p><p class="MsoNormal" style="text-align: center;"><span style="font-family: arial;"><b>Anatomy of a trade – Games Workshop</b><o:p></o:p></span></p><p class="MsoNormal" style="text-align: left;"><span style="font-family: arial;"><b><i>This is a post about trading in shares, no financial advice is given or implied. I own shares in Games Workshop (LON GAW).</i></b></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">With Games Workshop Plc (GAW) seeming particularly
volatile of late I thought I would have a look at my time as a shareholder of
the company and see if I can map out any thoughts on the future.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Anyone who is familiar with GAW will know the companies
propensity for releasing ‘brief’ or ‘strangely worded’ RNS releases, often at
strange times of day, and sometimes even on a Friday!</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So I also intend to try and see if there is anything that
can be read into these releases, or if they simply use it as a mechanism to
play with the Stock Market, almost giving a little insider edge to the gaming
geeks that can read between the lines!</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">To the uninitiated GAW makes and sells plastic soldiers.
In reality they have created a rich world full of IP developed over many years,
they design table top wargames and sell the rules and figures to play these
games through their own stores, their own website and through 3<sup>rd</sup>
parties in numerous territories worldwide. They also licence their IP, an area
in which they seem keen to expand.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I used to collect and play GAW games so have some inside
knowledge of the company, in fact if you scroll back through old blogs you’ll
find wargaming rather than investing content! This fact that should have
brought their shares to my attention earlier, but didn’t.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So lets begin by looking at the classic breakout of GAW
shares that I didn’t get involved in!</span></p>
<span style="font-family: arial;"><b>Early Movement & Breakout</b></span><div><span style="font-family: arial;"><b><br /></b>
</span><p class="MsoNoSpacing"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5vh0PXnltQN9n4c0mM5uQAHYA7oTtBiuK4penczHdMuLKUVLkISYqItW3kXdzwyGJ3fgFldYa4TTkgA5Rx3BKEXAeIaR5CjVvF9uEiNe9WdQa6Mb1EQNVlNp-gc2mn7muocUl9ZubCx4/s1589/GAW1.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="1118" data-original-width="1589" height="405" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5vh0PXnltQN9n4c0mM5uQAHYA7oTtBiuK4penczHdMuLKUVLkISYqItW3kXdzwyGJ3fgFldYa4TTkgA5Rx3BKEXAeIaR5CjVvF9uEiNe9WdQa6Mb1EQNVlNp-gc2mn7muocUl9ZubCx4/w575-h405/GAW1.jpg" width="575" /></span></a></div><o:p><span style="font-family: arial;"> </span></o:p><p></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">GAW was in the doldrums, the chart above shows a the end of a long
period of sideways movement (which followed a fall in the share price). The
first annotation shows what a lot of shares need to begin moving out of a base,
a catalyst! The catalyst here was a change in CEO with Kevin Rountree being
appointed in November 2014, taking charge in Jan 2015.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Then comes the point in 2016 when I should have begun
taking notice of GAW (marked as industry knowledge on the chart). I had just
started trading shares and was very green but I was still playing wargames at a
local club. GAW had been a stale brand, still played by people, but almost
begrudgingly. In early 2016 the buzz around GAW started to change, attitudes
became more positive. Sometimes you don’t need to forensically analyse accounts
to find shares to buy, you just need to look and listen. But I was more
interested in resource stocks at the time!</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">If you missed the buzz, as most people would have done,
you could have seen the trading updates. The shares didn’t react to the
‘slightly ahead’ update on 6/6/16, in fact they dropped 20% in tandem with most
of the market on the Brexit leave vote. They then recovered as much of the
market did.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">If you were paying attention (and I know of some people
who were paying attention) your interest should have been piqued by the 2<sup>nd</sup>
‘trading ahead’ statement in October, quickly followed by a rise in volume and
then a break through previous resistance on the chart at 600p when they issued
a 3<sup>rd</sup> consecutive ‘ahead’ statement.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">This break on volume is an absolute classic sign of a
share starting to move, it generally means that those with more influence that
the likes of you and I are starting to buy.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">We had a 2<sup>nd</sup> break through weak resistance at
just below 700p, this was your second bite of the cherry and a profit beat
(something that becomes a pattern in the future) forcing a break through
stronger resistance at 825p, again on good volume, then a back test of the 825p
level giving you your 3<sup>rd</sup> and 4<sup>th</sup> bites of the cherry to
get in early. We then had another good trading update, a brief pause before
another update and we were off to the races with GAW.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">In hindsight an absolute text book share price break out
on good volume, with a catalyst from a new CEO and insider info from being in the
hobby and hearing the buzz. And I missed the lot. By the time I started paying
attention to GAW it had trebled from its lows of 400p and I presumed I has
missed the boat.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">However, I didn’t miss the boat completely, I just
boarded late. GAW gave plenty of opportunities to get involved along the way.
Partly, I believe, to do with the way it communicates with the market, which I
will look at later.</span></p><p class="MsoNoSpacing"><span style="font-family: arial;"><br /></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;"><b>2017 – 2020 Trading and Learning</b></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The chart below shows GAW’s journey from the break out in
early 2017 up to 2020, it is annotated with their trading updates and shows my
entry and exit points.<o:p></o:p></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKqM9qWcp7Qq6p6TJot_7zXMOhN0ujfU0RyZeEXMXrpabYCSE5pBf_l_CNR9ZULvwy6YzOO043saoFwWI5SbNZYER-7sTTyEhBD81l-EvdMXyZ65f6Qm__wTWApeBayWbJ5T1HlG5DRK0/s1596/GAW2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1117" data-original-width="1596" height="407" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKqM9qWcp7Qq6p6TJot_7zXMOhN0ujfU0RyZeEXMXrpabYCSE5pBf_l_CNR9ZULvwy6YzOO043saoFwWI5SbNZYER-7sTTyEhBD81l-EvdMXyZ65f6Qm__wTWApeBayWbJ5T1HlG5DRK0/w581-h407/GAW2.jpg" width="581" /></a></span></div><p></p><p class="MsoNoSpacing"><br /></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Following the breakout in 2017 I sat on the side-lines as
it delivered great trading update after great trading update, each leading to
a jump in the price. GAW would announce a raised profit target based on their
trading and then beat it when they released their results, ‘well above’ after
‘well above’ saw it race to around £24 a share from that low of £4.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Then they stuttered, releasing an ‘inline’ statement on
1/12/17 saying profit before tax (PBT) would be £38m. The shares pulled back
slightly and I was familiar enough with the share now to know that they would
probably beat that estimate, and £38m for half a year was what they made in the
whole year the year before.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I bought at under £20, the shares raced off again until
they released their results of £38.8m for half year, the shares pulled back
again (did the market expect more?) and I added again twice on ‘slightly ahead’
updates. I believe that market thought they were running out of steam, but I didn't.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Obviously the stage 1 breakout discussed earlier is only
an indication of price movement. Any purchase of shares for a longer term
investment should be based on company fundamentals and metrics, and GAW had
these in droves, good margins, growing sales and good return on capital, it was these metrics that drew me to the share.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">We then had an ‘in line’ trading update as opposed to the
normal 'ahead'. This coincided with the price hitting the top of an upward
channel (if you draw a line through the tops of the peaks on the charts you
will see the channel) and I sold 75% of my holding. The price then declined
when they released one of their bizarrely worded statements stating ‘Profits
were similar’ but there were ‘Uncertain trading periods’</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The share price dropped 25% in short order back to £30
and I slapped myself on the back having banked a large profit. GAW had run its
course, they were losing momentum, I had missed the initial break but otherwise
had performed a text book trade, something I didn’t think I would be able to do
being so inexperienced.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I kept 25% of my holding, just in case I was wrong.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The chart looked like a classic ‘stage 3’ where a share
price will begin to break down after a strong run up. The price was swinging
quite wildly and would more than likely move to a ‘stage 4’ where it declines
sharply or back to a ‘stage 1’ where it moves sideways and builds another base.
There was even an update where they just missed their expected profits.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I then added a little on another positive update and
quickly sold these as the issued an in-line statement and the shares fell back.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">After this I switched off from GAW a little, still holding 25% of
my initial purchase and keeping an eye on their trading updates to make sure
nothing was going drastically wrong. The company began again on their march
forward with positive updates and the share price had a slingshot with an ‘ahead
of expectations, Profit Before Tax £80m’ update followed quickly by a ‘Growth
across all channels, profit before tax +£80m’ which catapulted the share price
through £40.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">This break of £40, the point where I earlier sold,
accompanied again by large volume of trading and marked on the above chart with
the last yellow circle is another buy point, and would have been a great time
for new buyers to take a position. Sure, you could have bought at £28 a few
weeks earlier, but there was a lot more risk then, a couple of ‘poor’ updates
(by GAW standards) and the price drifting sideways. This update, the share
price rise and the volume involved was another great indicator, and barring the
‘Covid’ dip this was the last time GAW share price saw £40 (to date). I didn't take advantage.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So, I’ve looked at what I missed in the first instance
and what I got right and wrong in my buying, but this is all easy looking
backwards. Back in 2016 I didn’t really know about breakouts and stage
analysis, and even when I bought I was using more fundamental analysis of the
company than technical analysis.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">But, I have bought again recently and perhaps was fueled by my experiences with the company and my belief in their long term prospects
in isolation rather than combining this with looking at what the chart is
telling me. In short I may have made a mistake adding to GAW, at least in the
short term!<o:p></o:p></span></p><p class="MsoNoSpacing"><span style="font-family: arial;"><br /></span></p><p class="MsoNoSpacing"><span style="font-family: arial;"><b>Recent Times</b></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;"><span style="mso-spacerun: yes;"> </span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZdICqQZp2bUmG5XiVQS5vD-DlrYUEpTedTLbB7fM_kcgcbf2lHOsB0_-b6qYEgM33fUZfJUMgFqDv3iw7Iv4rtGBHwPq9ZYM9g8nMBondBQXimWTQTV3tm5Q_OBmrXWHQ6U-nizIthRk/s1591/GAW3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1117" data-original-width="1591" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZdICqQZp2bUmG5XiVQS5vD-DlrYUEpTedTLbB7fM_kcgcbf2lHOsB0_-b6qYEgM33fUZfJUMgFqDv3iw7Iv4rtGBHwPq9ZYM9g8nMBondBQXimWTQTV3tm5Q_OBmrXWHQ6U-nizIthRk/w580-h408/GAW3.jpg" width="580" /></a></span></div><p></p><p class="MsoNoSpacing"><br /></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The above chart shows more recent price movement for GAW
shares. Things were progressing at pace and they were beating forecasts. Expected
profit before tax (half year) of £55m became £58.6m and then Covid 19 hit. I’m
not going to go into how I acted in dealing with my shares during this time as
that is a whole other story! But you can see from the chart that GAW lost half
its value in a couple of weeks, following the wider market.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">At this point I was waiting for an earlier gap up on the
chart to be filled by the downward movement in the share price. If this gap had
of filled I would have bought, but it didn’t fill, and I didn’t buy. Hard to
say this was a mistake as I bought other things that did well, but if there is
a lesson not to always look at technical analysis then this is it. This was an
opportunity to buy a top quality company at a bargain price.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The market settled and began to look for companies that
were not going to be affected by Covid 19. GAW was one of these companies, in
fact it seemed to be benefitting from it.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Detailed updates from Covid and forecasts with estimates
of sales and profits were the order of the day for GAW's news releases now, and these estimates were again
being beaten time after time.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">After what I considered to be a fantastic update in
November 2020 I decided I wanted to buy some more. It was a Friday update (I
will look at the timing of their updates later) and gave me the weekend to run
some numbers and get up to speed. This weekend happened to coincide with some
Covid lockdown related news (I can’t remember what it was exactly) but when the
markets opened on Monday there was what was widely considered to be a rotation
from ‘Covid beneficiary’ shares into more value offerings.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I had expected the shares to open up following the update
and they began losing value, I bought during the next few days. Another good
update shot the shares back up before their half year results showing profit
before tax on £91.6m saw the shares retreat again.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">There was an opportunity for the shares to gain back when
they issued their latest trading update on 17/3/20 but this saw GAW management revert
back to their old (seemingly) pre pandemic update style issuing an ‘in line
with expectations’ at half past three on
a Wednesday afternoon. The market participants did not seem impressed. So
before I look at what we should read from this RNS, if anything, I will look at
my recent buys and how they may have been mistimed. <i style="mso-bidi-font-style: normal;"><o:p></o:p></i></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"><b> A Mistake?</b></span></o:p></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">My average cost of buying these recent shares is around
£96 per share, and if you cast your mind back I was hesitant to first buy GAW
at under £30. The most I paid was around £106 and the least was around £93, as
I write the share price is £94, so I’m losing money.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So, what were my mistakes?</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">First, I bought the first lot of shares as they were
falling in price, they continued to fall. I bought more as they started rising
which brought my average down, but my first buy should have been as they were
rising.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Second, and largest mistake on this from a trading basis,
the shares failed to break through their recent high at around £117. They hit
this level and started to retrace quite sharply on reasonable volume of trades,
which I believe to be certain funds selling down as they reach the limits they
can hold in a share. This is an obvious ‘double top’ on the chart. When they
failed at this level I should have sold at least some of the shares and looked
to buy them back when they settled.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Third, I presumed my knowledge of GAW and their RNS
reporting style would trump the market’s reaction to their latest update. It didn’t,
I was trying to second guess the market and should have sold some, but probably
not all, of my shares at the time of the afternoon news release, the shares
dropped from around £102 to £92 on this release.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">All in all if I has followed these steps I would have
bought at an average price of around £94, sold some at around £112-£115 and
sold some more at around £102. If I wanted I could now buy these shares back at
£94.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">But, again, some hindsight bias here, and lets not forget
if I would have held my original purchase and not sold at £40 then I would be in a much better position, and moves like this could look like a slight blip in years to come.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So, I didn’t trade this recent movement, I bought the
shares on a belief that the market is misunderstanding and underestimating the
prospects for GAW’s future growth, just like it has done in the past. And I
think there could be a lot of people who own GAW shares now might not have held
them in the past, they might have bought them at £40 early last year and been
treated to 7am news releases with lots of words and numbers whereas I think I know
better. But do I?<o:p></o:p></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"><b>Jive Talking</b></span></o:p></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So how do GAW communicate with the stock market?</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Stock market news is generally released at 7am in the
morning so people can read it and plan what to do and its generally released on
Monday – Thursday, because who likes thinking too much on a Friday.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The general consensus is that if news is released after 7am
then its bad news, its released then because some market participants might not
be paying attention. The same goes for Fridays, and it its 2:30 on a Friday
afternoon then it’s not going to be great news.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">GAW’s most recent RNS was released at 3:21 on a Wednesday
afternoon. It stated trading was ‘in-line’, was brief and contained no indications
of financials. The last 7 RNS updates released within the last year all
contained numbers and generally a bit more detail (some very detailed during
the start of the first lockdown), 6 of them were released at 7am and the one
they threw in at 2pm on a Friday (!!!) contained great estimates.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">However I’ve seen RNS’s from GAW like this before and I’ve
seen the share price and company performance go from strength to strength, so
do I know something that others have missed, or have I just convinced myself of
this? Did GAW get a bit more serious during the lockdowns and are they more
confident now and beginning to play with the market a little bit?</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I decided to look back through their statements and see
how, or indeed if, they affect the share price.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The statement on 17/3/21 stated</span></p>
<p style="background: white; margin-bottom: 11.25pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm; margin: 0cm 0cm 11.25pt;"><span style="color: #333333; font-size: 11pt;"><span style="font-family: arial;">‘The Company also announces that trading in the
three months to the end of February 2021 has been in line with expectations,
notwithstanding the majority of our UK and European retail stores were subject
to Covid-19 closures and distribution disruption during the period’<o:p></o:p></span></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Shares dropped from £102.50 to as low as £92.50.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">But what does it tell us? ‘In line with expectations’,
who’s expectations? Broker forecasts for the full year still look low despite
being upgraded, in fact I think the board deliberately mess with their brokers
to consistently beat forecasts. But it doesn’t state broker forecasts, maybe it’s
the board forecasts? But we don’t know what their expectations actually are as
we’ve just ruled out that they will match the broker forecasts.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So all we can say is that this RNS does not tell us any
numbers, where as other have, and it was an afternoon release.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Now, out of 23 trading updates issued since mid-2016 <b style="mso-bidi-font-weight: normal;">9</b> have been issued intra-day, that’s over
a third! In fact there was a period during 2017 where you would be lucky to
find a 7am trading update and profits have marched on.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">There was no financial update. Of the 23 updates since
2016 <b style="mso-bidi-font-weight: normal;">16</b> have not contained any
numbers, that’s over two thirds. Admittedly the numbers have been more frequent
recently but back in 2017-18 it was very rare.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">It was ‘In line’. Of the 23 updates since mid-2016 <b style="mso-bidi-font-weight: normal;">7</b> have been ‘in line’, that’s just
under a third.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">None of these items in the trading update is sufficiently
divergent from GAW’s history in updating the market, so there should be nothing
to suggest that things are about to self-destruct.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">GAW’s share price has stuttered in the past, and indeed I
have been a beneficiary of this, but have these pullbacks been related to the
way GAW has communicated?</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">Going back to 2017 there were pullbacks from circa £23.50
to £18.50 (-21% Nov ’17), £28 to £20.50 (-26% Jan ’18), £40.50 to £28 (-30% Oct
’18) and £51 to £42 (-17% Jun ’19). The current pullback is from highs of £118
to £91.5 (-22%), In fact if you look at the chart pattern in Oct 2018 it looks
very similar to now.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">In more detail – In November 2017 GAW issued a very brief
trading statement, positive but with no numbers. This was followed by the ‘in
line’ half year update on 1/12/17 which had financials and seemed to rally the
shares.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The fall in Jan 2018 began with a very marked down day on
9/1/18 coinciding with the half year results. I can find nothing sinister in
the results, perhaps it was the fact that they only beat their in line
expectations by £800k or people selling the news? A ‘slightly above expectations’
update in February seems to halt the slide.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">The most severe 30% pull back in October 2018 is around
where I sold my tranche of shares, so there must have been something in it. Was
there? Or was I just part of the crowd who thought they had run out of steam?</span></p>
<p style="background: white; margin-bottom: 11.25pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm; margin: 0cm 0cm 11.25pt;"><span style="font-family: arial;">There was an in line statement on 19/9/18, the shares rose but
pulled back sharply around 24/9/18 on no news, it just seems that stalling
momentum started the fall, and more than likely caused me to sell at the top of
that upper trend line discussed earlier. We then had another inline statement
coupled with one of GAW’s trademark ‘However the board remains aware that there
are some uncertainties in the trading periods ahead’ statements on 18/10/18.
This did little to settle the market and led to a very slight profit miss in
early 2019. The shares were rallied and catapulted onward by a stellar trading
update in April 2019.<o:p></o:p></span></p>
<p style="background: white; margin-bottom: 11.25pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm; margin: 0cm 0cm 11.25pt;"><span style="font-family: arial;">The June 2019 pullback seems again to be a ‘sell the news’ event.<span style="font-size: 11pt;"><o:p></o:p></span></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So looking at the above I would say we could summarise
the following.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">There is no correlation between the propensity of GAW to release
intra-day, brief or financially lacking RNS’s to their long term growth
prospects and we should no read too much into this. They also have a history of
releasing in line statements that are then beaten.</span></p>
<p class="MsoNormal"><span style="font-family: arial;">However. This current RNS release and chart pattern looks
very similar to late 2018 where there was a very slight miss on half year
numbers. GAW then went on from strength to strength.<o:p></o:p></span></p>
<p class="MsoNoSpacing" style="margin-left: 36pt; text-indent: -36pt;"><o:p><span style="font-family: arial;"><b>What a mistake to make</b></span></o:p></p>
<p class="MsoNoSpacing" style="margin-left: 36pt; text-indent: -36pt;"><span style="font-family: arial;">So, have I
made a mistake with my buys, should I sell and if I didn’t hold should I buy
now?</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">I like to think I know the company well and while I think
it has benefitted from lockdown I certainly don’t think it will suffer when it
ends, there are lots of long term growth catalysis going forward. I also know
the danger of selling my shares too early.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">However I may have made a mistake timing my recent buys.
The market seems to be waiting to see the direction of travel but I’m happy to
hold at the minute unless the share price breaks significantly to the downside,
which I don’t think it will do without a further catalyst.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So would I buy now? The short answer is no, I would
certainly wait for the next results and update, this, in my opinion will give a
good indicator as to where the company is going next. It is not on a demanding
forward earnings multiple for the growth prospects and the financial metrics
are still excellent but there may be some short term pressure before the next
move. From a technical point of view look for a move back towards that
£117-£120 then a breakthrough of the recent high, preferably with good volume
to back it up and it could be a great entry point similar to 2018’s break of
£40 and GAW could be off the races again continuing its ‘stage 2’ upwards
trend. But this could just as easily be the ‘stage 3’ choppiness before a ‘stage
4’ breakdown of the share price or a stagnating ‘stage 1’ sideways movement.</span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">So if you are interested in Games Workshop it might be
time to get researching it and familiarise yourself with not only the ‘plastic
soldiers’ they sell but also the potential that the company has to grow in
other areas and its history in capital allocation. This way you will be able to
make an informed decision whether to take a position when the time is right for
you.<o:p></o:p></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"><b>Cut to the chase</b></span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;">If you got bored by the waffle and decided to skip to the end to see if there was a summary, then good news, here it is.</span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;">You can find potentially good shares to buy by using your eyes and ears, you dont have to be a financial genius.</span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;">Technical analysis of shares (in this case stage analysis) can identify something happening with a share and indicate good points to buy.</span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;">Strong fundamentals and growth will drive a share, this can keep gaining momentum (the fly wheel effect)</span></o:p></p><p class="MsoNoSpacing"><o:p><span style="font-family: arial;">If you think you have missed the boat there may be more boarding points later along the line to either jump on or add.</span></o:p></p><p class="MsoNoSpacing"><span style="font-family: arial;">As you can see I mix my styles to investment, my recent buys were on perceived knowledge rather than technical analysis, but my review of this trade has showed that stage analysis wouldn't have stopped me buying but might have helped me time my entries.</span></p><p class="MsoNoSpacing"><span style="font-family: arial;"><br /></span></p>
<p class="MsoNoSpacing"><span style="font-family: arial;">To learn more about stage analysis there are some great
books by William O’Neill, Mark Minervini, Stan Weinstein and John Boik. Michael
Taylor who writes for Investors Chronical is a proponent of this method of
technical analysis and Phil Oakley of Investors Chronicle has written some
great articles on the fundamentals of Games Workshop.<o:p></o:p></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><span style="font-family: arial;"><span style="mso-spacerun: yes;"> </span><o:p></o:p></span></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p>
<p class="MsoNoSpacing"><o:p><span style="font-family: arial;"> </span></o:p></p></div>Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-4945428034711327152015-05-29T06:26:00.000-07:002015-05-29T06:26:32.751-07:00Shadows of Brimstone<span style="font-family: Arial, Helvetica, sans-serif;">After our first gaming session of Shadows of Brimstone, a Weird Wild West dungeon crawler from Flying Frog Games, I decided to write a little narrative.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Ignore the stats at the beginning, I'm just using this to keep track of XP etc, and read on to follow the adventurers as they begin their descent..</span><br />
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<b><u>Shadows of Brimstone Campaign</u><o:p></o:p></b></div>
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<b>Scott – Jim ‘Shady’
Mathers – US Marshall – 360 XP - , $50, 6 DS<o:p></o:p></b></div>
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Personal Item - Silver Dice</div>
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Starting Skill – Hardened Resolve</div>
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Gear</div>
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Artifacts </div>
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<b>Mark – The Man in
Black - Gunslinger – 310XP, $25, 4DS<o:p></o:p></b></div>
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Personal Item – Hand Mirror</div>
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Starting Skill – Quickdraw</div>
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Gear - Axe</div>
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Artefacts - </div>
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<b>Pete – Amber
Lafayette - Saloon Girl – 270XP, $75, 5DS<o:p></o:p></b></div>
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Personal Item – Shackles</div>
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Starting Skill – Acrobatic Dodge</div>
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Gear - </div>
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Artefacts - </div>
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<b>Mike – Father
Padraig O’Shaughnessey - Preacher – 370XP, $100, 9DS<o:p></o:p></b></div>
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Personal Item – Concealed Flask</div>
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Starting Skill – Missionary</div>
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Gear - </div>
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Artefacts - </div>
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<b>Becs – Anna O’Shaughnessey
- Rancher – 335XP, $175, 6DS<o:p></o:p></b></div>
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Personal Item – Worn Eye Patch</div>
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Starting Skill – Farmstead Defender</div>
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Gear - </div>
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Artefacts - </div>
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<b>Wrighty – ‘The Sherriff’
- Law Man – 425XP, $100, 3DS<o:p></o:p></b></div>
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Personal Item – Personal Journal</div>
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Starting Skill – Frontier Justice</div>
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Gear – Pistol, Hunting Knife</div>
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Artefacts - </div>
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<b>Duane – Benito ‘The
Bomb’ Nachos - Bandito – 450XP, $100, 6DS<o:p></o:p></b></div>
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Personal Item – Ace of Spades</div>
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Starting Skill – Explosives Expert</div>
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Gear – </div>
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Artefacts – Book of the Mad King</div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Journal Entry – 20-5<o:p></o:p></span></b></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">They
say every story needs to be told. But this one really needs to be told. Hence I
keep this journal. Just in case.<o:p></o:p></span></div>
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<span style="font-family: Bradley Hand ITC;"><span style="font-size: 14pt;">Our
adventures started in the saloon, don’t they all? A likely band. We were all
drawn to Lestina, a small town a good few miles from where Brimstone once stood.
All drawn for our own purposes but really we all knew we were drawn by the
DarkStone. We’d all heard the stories, fortunes to be made from the stuff, and
fortune </span><span style="font-size: 18.6666660308838px;">favors</span><span style="font-size: 14pt;"> the brave. Sure we’d all heard the stories of what it brings
too. Living dead, daemons, and holes to other worlds. But here we were anyway.<o:p></o:p></span></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">A
less likely bunch of fortune seekers you would never find.<o:p></o:p></span></div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">The Man in Black,</span></b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;"> a fearsome gunslinger
that built his reputation in Arizona and New Mexico, I’m sure you’ve heard the
stories and yes, it’s true. A vain bastard that carries a mirror with him wherever
he goes. He says it’s for luck! Well I don’t know about that but he’s so quick
he even seems to have time to check his hair before drawing, and still guns the
other man down.<o:p></o:p></span></div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Benito Nachos.</span></b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;"> ‘Benni the Bomb’ the
group likes to call him. A crazy son bitch Mexican. He thinks that every
problem can be solved with dynamite, and the crazy bastard always seems to pull
a stick of it from somewhere! Filthy greaser carries a ‘lucky ace’ with him,
lucky for him, not for the poor saps that are around him when he blows. And the singin, man, the singin! I swear to
god that I gonna gun the son bitch down someday if he don’t stop to goddam
tuneless greaser singin.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">And
talkin of God, the next member of our unlikely posse claims to represent him. <b>Father Padraig O’Shaughnessey</b>. A less likely
preacher you wouldn’t find anywhere. You ask me he more likely worships the
drink, I aint ever seen him without the goddam hip flask he carries. More
likely he’s too drunk to read the sermons from the book he carries, but some
say they seen him spread fire from the skies. Well I aint sure bout that but
with what we’re searchin for a preacher might come in handy.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">And
then there’s his daughter <b>Anna</b>. Bright
as a button. Owns a ranch up towards Sedona. She’s never seen without her
huntin rifle and man can she shoot! Wears an old tattered eyepatch to help with
her aim. More likely here to look after her old man than to find the DarkStone,
but that Stone will more than likely buy her a pretty head of cattle when she’s
done here. Wouldn’t surprise me if she don’t end up the biggest rancher in the
state, if we live to tell these tales.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">The
next member of our band is a real do gooder, least that’s what he’ll have you
think. <b>Jim Mathers</b>, a fancy dressed
US Marshall from out East somewhere. But I heard the tales ‘bout him. Flashes
his badge like he’s the almighty himself, but I know ‘bout those Silver Dice he
carries, and how he got em. Driven out from the East is the real story, Jim ‘Shady’
Mathers they called him out there. A crooked lawman with a flashy smile and a gambling
problem. Sure he’s here for the stone alright, and he’ll get his share so long
as he remembers who the real law in these parts. <o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">The
girl he has in tow is <b>Amber Lafayette</b>.
Some hussy from a saloon Mathers picked up along the way to Brimstone Country
no doubt. She dresses real fine, all comfortin to the men in our group. But she’s
quick as a snake an always finds somewhere to hide that hold out pistol she
carries. Damn girl carries round a pair of shackles with her, not sure if it’s
to tie up the ‘bad guys’ for Jim or to tie up the boys. She probly charges
extra for that!<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">And
me, well people call me <b>‘The Sherriff’</b>.
That’s all you need to know for now. This journals for our stories if we aint round
to tell em ourselves.<o:p></o:p></span></div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Journal Entry – 26-5<o:p></o:p></span></b></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">We
been kickin round this town for best part of a week now when we got wind of our
first big score.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">We
was in the saloon, Jim takin the locals at Liars Dice and Benni eatin matches
or some shit when this crazy old man came over to Amber and started tellin her
a tale. A tale of an old DarkStone mine up in the hills. Anna’s been up in them
hills a few days before with her old man, looking to snag us some mustangs, and
she took no time in working out the missing details. The mine was near Cake’s
Cave, bout a days ride North West of town.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Tomorrow
we’re saddling up them mustangs and headin out.<o:p></o:p></span></div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Journal Entry 27-5<o:p></o:p></span></b></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">2
days it took us to get up to the mine. Damn alcoholic preacher went and traded
his mustang for a pack mule. Said the horse was the creature of the devil.
Still the mule should come in handy for carryin all that stone back to town. We’re
holing up outside the mine for the night. Somethin bout it don’t seem quite
right and we’re all agreed we aint goin down there in the night. Maybe the
stories are right an there are creatures from other worlds down there.<o:p></o:p></span></div>
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<b><span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Journal Entry 29-5<o:p></o:p></span></b></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">I’m
still writin, so that means I’m stiil ‘live. The rest are too, but let me tell
ya Jim aint lookin too clever. Gone near lost his mind.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Let
me tell ya how it went down.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">The
mornin broke yesterday and The Man in Black was into the mine like a shot.
Crazy son bitch he is I tell ya. We managed to scrounge one lantern between us
an Amber was carryin it. The mine was wrong I tell ya, no one wanted to get too
far away from that light, which seemed to suit Amber just fine.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Black
was racin ahead an just inside the entrance we found a crazy old prospector.
What the hell he was doin here I couldn’t tell ya. Well he seemed a friendly sort
at first, even offered us some healing herbs, but just as we were headin on our
way I saw something weren’t right. God damn it if he didn’t collapse down in
front of Black and start shakin like the preacher does when he aint had his
whisky. You wouldn’t believe what happened next, neither would I if there weren’t
to others round to bear witness. God damn old man’s chest snapped open and 8ft
tentacles bust from it! Well Black took one down straight way with his pistol,
He’s as fast as people say, if not faster. I nailed the other one while Jim
fired what he says was a ‘warnin shot’ with his shotgun into the roof of the
cave. Goddam warnin shot! Well that tentacle came straight for him, whacked him
right in the kisser. Anna tried to take it out but that girl can’t shoot for
shit. Black took it down. Shook us all up a bit I tell ya. Amber stayed round with
Jim to ‘comfort him’, the Preacher was there too tryin to read some bullshit
from his book. Benni, Black and I pressed on ahead.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">As
we went deeper into the mine that strange feeling grew stronger. Sort of hard
to say what it was, like something evil coming from deep in the mine. Trying to
get out. Maybe it was guarding the DarkStone? <o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">The
next room we came to was worse. As we entered there was something scuttling in
the darkness. Some big red armoured things with mean lookin claws. Slashers we
called em, and hangin from the ceiling half a dozen HellBats, worm like things
but with wings. We’d heard stories ‘bout these creatures before. Things had
laid siege to Fort Landy for a week people say, took the army all the bullets
they has to get rid of em. Well these
things were fast, but Black was faster, took one of em out before it even
looked up. The others swarmed round us. Anna opened up with her rifle at one
and Benni took another out. I did for a fourth and Jim blasted that shotgun of
his at one of the slashers. Tough bastards they were, the shot just bounced off
its crab like hide. The Preacher was
still tryin to read from his blasted book, swear that man needs glasses, and it
fell to the rest of us to take out the beasts. Black hit one right between the
eyes, droppin it in one shot and I took out the other.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Don’t
know what happened next but Black went off lookin for some loot. Not sure what he
found but when he came back he wasn’t sayin nothin, and looked white as a
ghost. There’s something bad down here for sure and I got the feeling we gotta
stop it before it gets out. Good job Benni got that satchel of dynamite.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Still,
after rootin round we found signs of the DarkStone we were searcin for and
continued down into the mine. <o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">As
the shafts weaved round we came to an openin with some of the stone in the
walls. Benni rushed in and started prising it right out the walls. But I think
something must have heard us! From the shadows more of the Slasher things
appeared, HellBats dropped from the roof and dead miners started getting up
from the pile of bodies in the corner. The HellBats flew straight towards Black
but Anna was there with her rifle. Shootin like a deamon she took out what must
of been 5 of those suckers while Amber finished the other one off with her
little hold out Pistol. Jim took the head off one them Slashers with his shotgun
and I took care of the other. Benni had lost it. He started reachin into his
satchel and tossin dynamite at them dead things like no tomorrow, he blew the
shit outa them! Crazy son bitch. But I tell ya he was pretty banged up. The
Preacher must have found the right page in his book ‘cos he healed him up real
nice.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">This
weren’t the stash we were looking for so we continued down into the darkness,
that old lantern that lil ol Amber was carrying seemed to the only thing holdin
the evil at bay. The next passage we came to was flooded waist deep in water.
More dean men came for us from the depths but they were struggling to get
through. It was like shooting fish in a barrel and Benni started launcin that
dynamite again, where the hell does her get it all from? And the Preacher, well
he raised that fire people talked about, went and burned up them piles of bones
real good.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">When
we reached the bottom of the mine the darkness seemed real strong, we knew we
had to be quick before it got out from this cursed place, but this was bad,
real bad. More dead men lined then room and HellBats swooped from the stalactites
but there was something else, something big! Harbinger of Doom the Preacher
called it, thing must have stool 15 feet tall with wings spannin twice that.
Well, as I said, I’m the law round here and the folks find it quite inspiring
when I show em my badge. Jim did the same shoutin ‘F.B.I.’! He’s a strange one
he is, not sure where out East he’s from but we sure don’t talk like that round
here. Well I tell ya the posse went crazy, shootin like they were possessed by
daemons themselves. Black laid into that ting with his deadeye shots and Anna
got that huntin rifle singin a sweet song as she finished it off. But there was
something unnatural to it, started getting in our minds. Amber and the Preacher
finished off the HellBats and Benni blew the shit out of them dead folks with
his dynamite, but we almost had to drag Jim and Benni out of that room.
Jibbering like idiots about hidden worlds, frozen rolling plains and deadly swamps
they were, Still we got our stash. <o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">And
here we are, Benni clutchin this strange book he found deep down in the mines,
Father Padraig stashing a haul of DarkStone so big it barely fits in his bag,
good job he brought that pack mule. He’s lookin mighty strange the Preacher, as
if the stone is changing him in some way.<o:p></o:p></span></div>
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<span style="font-family: "Bradley Hand ITC"; font-size: 14.0pt;">Well
we’re gonna hole up here for the night before we head back to town, hopefully
it’ll be a quiet journey home.<o:p></o:p></span></div>
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Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-32789733476327074422015-01-07T05:11:00.000-08:002015-01-07T05:11:53.833-08:00Malifaux Masters Runners and Riders<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">Well the Malifaux Masters is upon us and while the real prize is qualifying (and I'm not saying that because I'm pretty sure to go out of it on day 1!) the second best prize is winning it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So, having crunched some stats I've decided to put together a little preview of the players and how well might do....</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>please note: all photos are stolen from various places and used without permission!</i></span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><u>Pool 1</u><o:p></o:p></span></b></div>
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<a 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" width="149" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Joel Henry –
Tournaments - 16, Wins - 4, Podiums - 4, Av Placing - 5.2/24.7, % of Wins -
25%, % podium finishes (inc wins) – 50%, preferred faction – Neverborn (7)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Joel has been top of the rankings (or thereabouts) for
what seems like forever! The Mr consistent of the Malifaux scene had never
failed to podium at an event before 2015 but is hampered (?) by playing
gremlins (all for charity) and from what he says he will be out on day 1 and
looking forward to using Neverborn on the day 2 side event. Personally if I
were him I wouldn't bother packing the Neverborn as it will be Gremlins for day
2 as he sails through the group.<o:p></o:p></span></div>
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width="133" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">James Doxey – Tournaments - 14, Wins - 1, Podiums - 4, Av
Placing - 5.8/26.4, % of Wins - 7%, % podium finishes (inc wins) – 36%,
preferred faction – Arcanists (14)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">James has been on the scene for a long time and being a
forum mod he is very knowledgeable about the game. I’m surprised he only has 1
win in 2014 and his form has tailed off a little toward the end of the year which
could be because he secured qualification early, but he certainly knows his
Arcanists. Should qualify from the group if he puts his mind to it!</span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Luke Cocksedge -
Tournaments - 9, Wins - 1, Podiums - 3, Av Placing – 12.7/29, % of Wins - 11%,
% podium finishes (inc wins) – 44%, preferred faction – Outcasts (9)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">An outstanding player with Leviticus in 1.5 he has
carried his master over into M2E and despite just scraping into the Masters
(not helped by an abysmal GT result) he is still a formidable opponent on his
day. I have never had the pleasure of playing him but have been on the table
next door a couple of times and he certainly knows what he’s up to. Will need
to be on form to get to day 2 but it’s certainly possible if he’s using Levi.<o:p></o:p></span></div>
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Tournaments - 17, Wins - 3, Podiums - 1, Av Placing - 9/23.8, % of Wins - 18%,
% podium finishes (inc wins) – 24%, preferred faction – Gremlins (11)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Like Luke Connor is another player who qualified due to drop
outs. Again I have never played him but looking at his results he has been
slowly improving throughout the year as he switched to, and got to grips with,
Gremlins! Anything is possible but unless he distracts his opponents by wearing
his GT costume I cant see him qualifying from the group (sorry Connor, but
there are some good players here).<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHTOiX2r85ob2HthANJ-eJkkQ85t7Nai3uHN_dt-ez9CkQa7yeZYY0HtP2SFZYLCj3eKQxdyYeJrXIxM55gzf1nb94P0elZxhnBRuByl-hdsnLSU07RHep07dyZkczwoMxzBYzSHCDOFc/s1600/Picture3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHTOiX2r85ob2HthANJ-eJkkQ85t7Nai3uHN_dt-ez9CkQa7yeZYY0HtP2SFZYLCj3eKQxdyYeJrXIxM55gzf1nb94P0elZxhnBRuByl-hdsnLSU07RHep07dyZkczwoMxzBYzSHCDOFc/s1600/Picture3.png" height="200" width="125" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Mark Elwood -
Tournaments - 14, Wins - 4, Podiums - 3, Av Placing – 4.8/27.3, % of Wins -
29%, % podium finishes (inc wins) – 50%, preferred faction – Neverborn (14)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mark is another tournament regular whose path I have never
crossed while playing. He says he makes too many mistakes in games but he has
won almost a third of the events he has been to this year and podiumed at half
so I dread to think how good he would be if he didn’t make mistakes! Has a
reputation for having a meticulous playstyle which could make him the ‘Ice Man’
of Malifaux. The stats say he should qualify but this is a tough, tough group
(and I’m not saying that to get my excuses in early!)<o:p></o:p></span></div>
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- 8, Wins - 1, Podiums - 4, Av Placing – 4.5/29, % of Wins - 13%, % podium
finishes (inc wins) – 63%, preferred faction – Outcasts (7)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Yet another opponent I haven’t faced John is a part of
the excellent North East Malifaux scene and his ranking position is well
deserved. Apparently a very aggressive Vics player I think he could easily top
this group and just as easily finish bottom, that’s the problem with being an
aggressive player. He has podiumed at over half the events he has attended this
year so he could cause some surprises, unless he plays Greg on day 2. (sorry about the photo John, its all I could find - you must be camera shy!)<o:p></o:p></span></div>
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Tournaments - 6, Wins - 0, Podiums - 2, Av Placing - 5.7/33, % of Wins - 0%, %
podium finishes (inc wins) – 33%, preferred faction – Arcanists (6)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Along with myself Martin is the only player to have
qualified from 6 events (which is obviously a fantastic achievement, cos I’m
the only other person to have done it!). Colette is his master of choice at the
minute and he has beaten me with her at the last 2 events we have attended,
including a smashing at the GT. Martin seems to have trouble maintaining his
consistency for an entire event and usually falls at the last fence, but this
is the first fence and he is certainly capable of qualifying from the group<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj77irdu75aSSvBCN-DKWHxfqbB1lUvNsorJaUXU8-r01kXgNWwmf_CuwBjPd_cWXZfnxYvAU7UZ9KaQCujltEh4z3M4oDaPfcjZG6uIcD2_r8UTkbe5SGn0nvo3lB_lfJZ3dFkoZMjR58/s1600/Picture6.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj77irdu75aSSvBCN-DKWHxfqbB1lUvNsorJaUXU8-r01kXgNWwmf_CuwBjPd_cWXZfnxYvAU7UZ9KaQCujltEh4z3M4oDaPfcjZG6uIcD2_r8UTkbe5SGn0nvo3lB_lfJZ3dFkoZMjR58/s1600/Picture6.png" height="200" width="135" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Scott Porter - Tournaments
- 6, Wins - 1, Podiums - 1, Av Placing – 8.6/33.5, % of Wins - 17%, % podium
finishes (inc wins) – 33%, preferred faction – Ressers (4)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I just managed to qualify thanks to a 4<sup>th</sup> place
at the final event of the year despite a strong start to the year. Lack of
playing time hampers my chances (I wont have played and personally I don’t
think I have a chance in this group. In truth I’m happy just to have made it to
the event and look forward to some good games on day 1 and then a change of
master for the side event on day 2.<o:p></o:p></span></div>
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<a href="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTcaa4OVspBDU-CbxWbVxapL6G-AHnOcVAPIQ3PRdsssR3N2NU-" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTcaa4OVspBDU-CbxWbVxapL6G-AHnOcVAPIQ3PRdsssR3N2NU-" width="112" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Ben Crowe -
Tournaments - 11, Wins - 4, Podiums - 4, Av Placing – 2.6/25.5, % of Wins -
36%, % podium finishes (inc wins) – 73%, preferred faction – Outcasts (4)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The man on form. Ben has podiumed at an incredible 73% of
the events he has attended and he has won or finished second at the last 6
events he has attended including winning the GT. Since starting to use Levi he
seems almost unbeatable and despite the quality of the opposition he should
qualify for day 2 with ease and stands a good chance of going all the way.<o:p></o:p></span></div>
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Tournaments - 12, Wins - 1, Podiums - 3, Av Placing - 8/27.8, % of Wins - 8%, %
podium finishes (inc wins) – 33%, preferred faction – Outcasts (12)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Maria is a quality player but a little inconsistent. She
qualified for the Masters last year and on her day stands a chance against
anyone. A fan of Relic Hammers by all accounts she has the ability to cause an
upset but with the competition in this group I don’t think she’ll be there for
day 2.<o:p></o:p></span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Rob Smith -
Tournaments - 8, Wins - 2, Podiums - 2, Av Placing - 5/30.8, % of Wins - 25%, %
podium finishes (inc wins) – 50%, preferred faction – Gremlins (5)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The thing with Rob is you are never sure if he is going to
be playing Wong or Colette (filth all round) or if he plays better while hung
over or sober. What is for certain is that he is a solid player who’s 5<sup>th</sup>
in the rankings from 8 events, quite an achievement. I tip him to qualify from
the group and he’s also my dark horse to win the Masters depending on if he’s
drunk, or sober, or whatever!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge__dtDtDwSAxY_arBA8ziEvIwxCSFKCEU3SiF1-ha8G_RfvaBusr6fTXIzt_hie9ZedVJY6R5VEvV8FXjEa0LrOUdeIvsqUe11rESk22k3MzWZbmixR9k4aM1iESk-1K1a6NDtRFq2WC7/s1600/3rdbestguild.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge__dtDtDwSAxY_arBA8ziEvIwxCSFKCEU3SiF1-ha8G_RfvaBusr6fTXIzt_hie9ZedVJY6R5VEvV8FXjEa0LrOUdeIvsqUe11rESk22k3MzWZbmixR9k4aM1iESk-1K1a6NDtRFq2WC7/s200/3rdbestguild.JPG" width="200" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Joe Wood - Tournaments - 8, Wins - 1, Podiums - 2, Av
Placing - 5.5/27.5, % of Wins - 13%, % podium finishes (inc wins) – 38%,
preferred faction – Guild (8)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Another player I haven’t played Joe has a reputation as a
fearsome Sonnia Player. A member of the Southern scene Joe looks to have been
consistent throughout the year but might struggle against the opponents in this
group.<o:p></o:p></span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><u>Pool 4</u><o:p></o:p></span></b></div>
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" 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" width="133" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Ant Hoult Tournaments
- 13, Wins - 4, Podiums - 1, Av Placing - 5.4/29, % of Wins - 31%, % podium
finishes (inc wins) – 38%, preferred faction – Ressers (8)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Ant is the top Resser player and is a stoic player who
doesn’t make many mistakes or give any quarter on the table. His preferred
Resser master is Nico but I know he has dabbled with arcanists recently.
Another player who secured qualification early and who’s form has dropped a
little in recent months. Despite having a reputation for being a little dour
Ant is a really nice guy who will be stiff competition in this group but might
struggle to qualify depending on Blu-Tac’s form and if he can re-discover his
early season form.<o:p></o:p></span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Greg Piskosz -
Tournaments - 18, Wins - 3, Podiums - 8, Av Placing – 3.9/25.2, % of Wins -
17%, % podium finishes (inc wins) – 61%, preferred faction – Neverborn (10)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The Chosen One, Greg was runner up at last years Masters and
a fearsome player who rarely seems to make mistakes as his 3 wins and a massive
8 podiums attest to. I have only played him once at MCC in a friendly game and
he certainly knows how to pick a crew and use it! He should breeze the group in
my opinion and will be in the mix to win the whole thing<o:p></o:p></span></div>
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" 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" width="154" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">Graham Bursnell -
Tournaments - 21, Wins - 2, Podiums - 1, Av Placing – 8.9/26, % of Wins - 10%,
% podium finishes (inc wins) – 14%, preferred faction – Arcanists (16)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The statistics would imply that Blu-Tac is a weaker player,
a massive 21 events this year, only 2 wins and an average finish of 8.9. This
is where statistics lie. On his day I believe Graham is capable of beating any
player on the scene and he has a great understanding of Raspy. I tip him to
qualify with Greg from the group.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp1cGXdJFQojtXpJzG6Tr_Fcgj3ltFI3bpS1V3nKcOg-ee8g8LUpJQliT9y4Z9OzewWm-xL_DLAicUTE_U_ojQrQm9-O59G2V7R2r6Hpxuvg_ikb2IjXBrQ_AR5brx72tNjDEByA7EweY/s1600/Picture8.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp1cGXdJFQojtXpJzG6Tr_Fcgj3ltFI3bpS1V3nKcOg-ee8g8LUpJQliT9y4Z9OzewWm-xL_DLAicUTE_U_ojQrQm9-O59G2V7R2r6Hpxuvg_ikb2IjXBrQ_AR5brx72tNjDEByA7EweY/s1600/Picture8.png" height="200" width="134" /></a><b><span style="font-family: Arial, Helvetica, sans-serif;">David Golden -
Tournaments - 11, Wins - 1, Podiums - 3, Av Placing – 7.1/20.5, % of Wins - 9%,
% podium finishes (inc wins) – 36%, preferred faction – Guild (8)<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">David is a player that I have never met and know nothing
about! The stats would say that he’s a solid if unspectacular player and a
little inconsistent. On this basis he should struggle to qualify from the group
but on the day who knows!</span><o:p></o:p></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So there you go, and heres some nice graphs and stuff</span></div>
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Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-32962476769686888362014-10-23T04:33:00.000-07:002014-10-23T04:34:04.040-07:00Oh Masters my Masters<span style="font-family: Arial, Helvetica, sans-serif;">I was going to write a blog on Malifolk 3, but it was a bit of a nightmare result for me and I don't particularly want to re-cap on it (very good fum and well run though)</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So after a sub-par performance I am now sweating on a masters place, as are other. With the GT coming up and alot of points being on offer I thought I would have a look at the runners and riders in the mix for masters qualification and try to see what is needed at the GT</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Looking at the rankings I would say everyone above 10th if safe and anyone below 25th is completely out of it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Here are the points available at the GT (if I've done my maths right!)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1<sup>st</sup> – 100<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2<sup>nd</sup> – 98.53<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3<sup>rd</sup> – 97.06<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4<sup>th</sup> – 95.59<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5<sup>th</sup> – 94.12<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">6<sup>th</sup> – 92.65<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">7<sup>th</sup> – 91.18<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">8<sup>th</sup> – 89.71<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">9<sup>th</sup> – 88.24<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10<sup>th</sup> – 86.77<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">11<sup>th</sup> – 85.3<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">12<sup>th</sup> – 83.83<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">13<sup>th</sup> – 82.36<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">14<sup>th</sup> – 80.89<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">15<sup>th</sup> – 79.42<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">16<sup>th</sup> – 77.95<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">17<sup>th</sup> – 76.48<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">18<sup>th</sup> – 75.01<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">19<sup>th</sup> – 73.54<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20<sup>th</sup> – 72.07</span><o:p></o:p></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And here are the rankings as they stand, the 3rd column is the points they will potentially be replacing with their GT result and the 4th is their next tournament. I am expecting the Winner of the GT to already have gained Masters qualification so have bolded down to 15th as qualifying positions.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Rank Name Points Replace Next<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>10<sup>th</sup></b>
<b> John Warton 355.95 82.5 </b></span><b><span style="font-family: Arial, Helvetica, sans-serif;"> </span><span style="font-family: Arial, Helvetica, sans-serif;">None</span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>11<sup>th</sup> Luke Cocksedge 349.61 77.78 GT<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>12<sup>th</sup> Maria Wieland 346.46 70 M'ween<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>13<sup>th</sup> David Golden 345.33 80 None<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>14<sup>th</sup> Ben Harris 342.29 82.14 GT<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>15<sup>th</sup> Graham Bursnell 341.61 80 GT</b><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">16<sup>th</sup> Connor
Barker 340.48 80 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">17<sup>th</sup> Joe
Wood 339.45 76.67 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">18<sup>th</sup> Josh
Leak 337.38 75 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">19<sup>th</sup> Martin
Wodehouse 337.12 59.82 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20<sup>th</sup> Scott
Porter 333.81 60.71 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">21<sup>st</sup> Josh
Fletcher 331.91 69 GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">22<sup>nd</sup> Dave
Hill 320.38 69.67 GT R<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">24<sup>th</sup> Darren
Longworth 313.83 57.83 None<o:p></o:p></span></div>
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<span style="line-height: 107%;"><span style="font-family: Arial, Helvetica, sans-serif;">25<sup>th</sup>
Dom Westerland 311.7 58.33 GT</span></span></div>
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<span style="line-height: 107%;"><span style="font-family: Arial, Helvetica, sans-serif;">Looking at this and the points on offer here is a little hypothesis of what people will need to do to qualify</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>John Wharton</b> – Can’t improve<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Luke Cocksedge</b> - Needs to finish in top 15 to improve
ranking, needs to finish in top 11 to move up, probably guaranteed a Masters
place<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Maria Wieland</b> – Can’t improve at present, Malloween not
enough player for rankings<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>David Golden</b> – Can’t improve<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Ben Harris</b> – Needs to finish in top 13 to improve
ranking, needs to finish in top 11 to move up, needs to finish in top 10 to
overtake David and Maria<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Graham Bursnell</b> – Needs to finish in top 14 to improve
ranking, needs to finish in top 14 to move up (if Ben doesn't improve ranking).
Needs to finish 1 place above Ben to overtake him, needs to finish in top 12 to
overtake David and top 11 to overtake Maria.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Connor Barker </b>– Needs to finish in top 14 to improve
ranking, needs to finish in top 13 to move up (and finish above Ben and Graham)
Needs to finish top 11 to overtake David and top 10 for Maria<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Joe Wood </b>– Needs to finish in top 16 to improve ranking,
needs to finish in top 15 to move into masters (provided Ben, Graham and Connor
don’t improve score), Needs to finish top 12 to overtake David and Maria<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Josh Leak</b> – Needs to finish top 15 to gain masters
qualification (if people above him don’t improve) top 12<sup>th</sup>/13<sup>th</sup>
to overtake David and Maria<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Martin Wodehouse</b> – Needs to finish top 29 to get into
Masters (if people above him don’t improve) and top 20 would almost guarantee a
place, winning it could see him seeded for the masters!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Scott Porter</b> – needs to finish top 20 to overtake David
and 19 Maria, needs to finish 21<sup>st</sup> to overtake Graham (if he doesn't improve)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Josh Fletcher</b> – 15<sup>th</sup> would see him into
qualification if those above him don’t improve, top 10 would see him have a
good chance but there are a lot of people above him who can improve<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Dave Hill & Darren Longworth</b> – probably can’t improve
due to not attending GT<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Dom Westerland</b> – Needs to finish second and hope nobody
else above him improves their rankings, a long shot (pardon the pun)</span><o:p></o:p></div>
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<span style="line-height: 107%;"><span style="font-family: Arial, Helvetica, sans-serif;">Now lets say that all the above players finish in the position they are currently ranked at the GT, here's how things would look.</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>10<sup>th</sup> Luke Cocksedge – 357.13 <o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>11<sup>th</sup> John Wharton - 355.95<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>12<sup>th</sup> Martin Wodehouse – 349.95<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>13<sup>th</sup> Maria Wieland – 346.46<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>14<sup>th</sup> David Golden – 345.33<o:p></o:p></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>15<sup>th</sup> Scott Porter – 345.17</b><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">16<sup>th</sup> Ben Harris – 342.29<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">17<sup>th</sup> Graham Bursnell – 341.61<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">18<sup>th</sup> Connor Barker – 340.48<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">19<sup>th</sup> Joe Wood – 339.45<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20<sup>th</sup> Josh Leak – 337.38<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what does all this tell us? Well your guess is as good
as mine but it looks like that (generally speaking) you will need to, at the
very least, finish above your current ranking position to get a place at the
masters and that Luke and Martin are probably safe already.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Then again 77.4% of statistics are complete bollocks! All I'm saying is I've already booked my ticket for Gunsmiths at TTN on the 30th just in case!</span><o:p></o:p></div>
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Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-61932262528094389312014-10-02T05:25:00.000-07:002014-10-02T05:25:49.625-07:00How to Win (more) at Malifaux<div class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>How to win at Malifaux</u></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">A friend and good gaming buddy of mine Pete Wright (@temeraire)
recently posted on the wyrd forum about his current malaise as a Malifaux
player, seemingly easily sussed out as a player by his club mates he wants
advice how to stop this, if you are reading this and have an opinion the please
go and post on the thread</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">http://wyrd-games.net/community/topic/103618-malifaux-malaise/ </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Top UK played Joel Henry hit the nail on the head with his
advice and (psychology aside) I thought I would post on the way that I win
games.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now before I start, me giving advice on winning games
feels a bit alien to me. I am currently ranked mid 20’s in the rankings table
(although I do have a ‘game in hand’) and do not class myself as a top player
due to many reasons. I would class myself in the upper second tier of UK
players.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And I lose, alot, of games.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">But I win, quite alot, of tournament games.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I lose most games where I don’t play properly. In fact I
generally only ‘play properly’ now at tournaments, or when I am in a bad mood,
or when I play Spooner ‘cos it pisses him off.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Not playing properly can mean many things. I don’t pick
the right schemes, I don’t pick the right crew, I make mistakes by not paying
attention, or I simply do silly things. When not ‘playing properly’ I do these
things on purpose for 2 reasons. </span></div>
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<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">1.<span style="font-size: 7pt;"> </span><!--[endif]-->To
learn, models, schemes, combos, etc.</span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">2.<span style="font-size: 7pt;"> </span><!--[endif]-->Not
to dent my confidence.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Number 2 is interesting. In a non competitive setting I
will often set myself up to lose (or make it very difficult to win) simply
because when I lose, I consider to myself that I haven’t really lost, because I
could have won if I wasn’t being so silly. If I win then I’m obviously
fantastic.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I have also tried to rein myself in a bit on absolutely
trying to obliterate people in every game I play so as not to put people off
the game. Lee and Mike seem to carry this into tournaments too and Lee in
particular has a habit of telling people how to beat him when playing at
tournaments. I don’t. At tournaments I try to play as hard as I can (without
being a dick, jury might be out on that!)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now don’t get me wrong, I do play some casual games to
win and really go for it. If I lose these games I try to learn from them. What
could have I done better / different and sometimes, after analysis, it’s just
down to luck, and that’s OK.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The reason I don’t class myself as a top player is not
down to my lack of skill, it’s down to my lack of games and lack of knowledge
of opposing masters / players. But that also works in my favour to a certain
extent as most opponents don’t have an intensive knowledge of how I play, and
those that do may not have faced me ‘playing properly’</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So, how does this translate into how I play when playing properly?
How do I win if I have no idea what the hell the opposition’s crew does? Or how
the opponent thinks?</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well I go into every game with a plan. I work out the
plan before hand alot of the time. I will look at a tournament pack, the
strategies and I will quite often pick a crew in advance to accomplish that strategy.
I will think about what schemes that could be available and I will put together
an element of the crew that could accomplish those schemes.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In army speak I have ‘fire teams’. I have elements of the
crew build that do different jobs. I make sure I know the models that do those
jobs well and I stick to those models.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In essence I am saying to my opponent I don’t care what
your crew does (mainly because I probably don’t know) but I certainly know what
my crew does and if you want to stop me doing it then come and have a go. I
have an unwavering belief that my crew can accomplish what I want and if my
opponent wants to stop it then they will need to fight for it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I try to have a contingency plan for each element. So if
fire team a gets obliterated then fire team b or c can cover its job.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I switch between playing aggressively and defensively as
the situation dictates (when I lose its usually because I am playing hyper
aggressive, which packs one large punch that either wipes out the opponent or
leaves me in a position where I lose the game, sound familiar Pete?)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now this strategy is aiming to give me maximum VP’s. If I
get 10 VP’s I won’t lose the game.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The second element, and to me where the game gets more complicated,
is disruption.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In Pete’s opening post he mentioned the fact that he does
things to the opponent because if the opponent did them to him he would find it
annoying. This is completely the wrong strategy.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I don’t care what happens to my crew as long as it does
not affect my game plan, well it would have to affect two elements of my game
plan as fire team c is on its way to sort out the mess left by fire team a
being obliterated.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">However disrupt something enough and cracks will appear.
I usually find the strategy is where I find it easier to disrupt people.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In a recent game with Pete (where I was playing properly)
he lost control of the game in turn 3 and subsequently lost the game (he tried
to assassinate Tara just after losing control of the turf war area to a barrage
from Lazarus, Tara jumped away and any chance he had of winning was essentially
lost)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In this game I had disrupted Pete’s control of the
strategy enough for cracks to appear and then made him lose complete control of
the game by moving Tara.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In another recent game with Pete (where I wasn’t 'playing
properly') I lost control of the game on turn 2 where I was being far too aggressive
with Tara and she got taken out by Howard. I still made Pete work for the win
but I had essentially lost the game there and then. The strategy was turf war
and against Ramos Tara was my only way of re-deploying models, I had lost
control of the strategy.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What did Pete learn from this? Did he learn Tara was easy
to kill? Well in the following game that I won he took assassinate on Tara and
lost the game because of it. Tara was easy to kill in the first game because I didn’t
care if she died. Assassinate was not in the scheme pool. It didn’t annoy me
that Tara died, it didn’t annoy me that I lost the game by being stupid with
Tara. I was expecting it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In the second game as well I messed up with not keeping
an eye on the round numbers and forgot to move something in for take prisoner, luckily
Pete did the job for me by leaping his blessed of December into combat with me
on its last activation! So the key, as other people have said, is also know
what VP’s are available to both players and what to do to score / prevent them.
Leaping into melee in the last turn with no benefit to killing the model and
with take prisoner on the table is not the most sensible move.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Another couple of examples of this are two tournament
games, one against Joel and one against Martin Wodehouse (I also remember most nuances of every game of Malifaux I've played, an advantage to analysing them after and also what helps me become a better player)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Against Martin I was using Belles that I had got to his
side of the table to lure his models back out of the turf war area. I was
putting pressure on Martin to keep hold of the strategy. I lost Tara to an
ability that I didn’t even know Rasputina had (2 damage per upgrade) but that didn’t
matter. Martin has complete control of a scheme (breakthrough) and so did I
(also breakthrough as I recall). Martin was applying pressure by blowing my
models out of the turf war area with blasts so I have to move fire team b in
(Johan). This put me in a tricky position because he was the murder protigee
target but by applying enough pressure on disrupting the strategy (and I think
as I recall a lucky card flip) I won the game by a couple of points.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Against Joel you could almost call it a draw before we
began. I was using Jack Daw and the strategy was Squatters rights, we both took
breakthrough and plant evidence (I think), I made mistakes (first one being I didn’t
have the confidence in Jack Daw for squatters that I have in Tara) and
essentially Joel put alot of pressure on the strategy. I made a fundamental
error in not accomplacing a Nurse, (even though I had it in my head that that’s
what I was going to do) and Joel used a Walderguist to take a squat marker away
from me.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This cracked my entire crew and I completely lost focus,
Ama No Zako had failed in her job by being killed (and therefore not being able
to place any breakthrough markers) and my ‘fire team b’ for breakthrough went
to try and regain the squat marker, which was a huge error. At that point,
against Joel, I had probably lost the game anyway but a rational thing to do
would be to re-evaluate and see if I could have still won without the squat
marker for that turn.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I didn’t, I focussed on the wrong thing and ended up
losing quite heavily, which in turn meant Joel won the tournament on VP diff.
So while I probably couldn’t have beat Joel after that I could have stopped him
from winning the tournament (not that I wanted to do that) and conversely this
could have had an effect on my tournament placing due to dropping silly VP’s
(in the end I don’t think it did)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My last example is complacency.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Complacently can lose you games. In my third round game
at Canterfaux I went hyper aggressive in reckoning. By turn 3 I had a 5-1 lead
and had complete control of the game and instead of reassessing I went all out
for max VP which was a terrible error. I had underestimated my opponent and he
pulled a few neat tricks with Yan Lo and assassinated Tara as I pushed for
breakthrough. I could have prevented this easily but I thought I had the game
won, in the end I just about held on for a 6-5 win.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My very (honestly) last example is never giving in</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Game 4 this time at Canterfaux, I was facing Perdita
& co on what you could call a very ‘guild friendly’ table in reconnoitre.
In turn 1 I lost 2 or 3 models to shooting. turn 2 wasn’t much better. At this
stage I could have completely given in and thought there is now no way I can
win this with this many models off the table. I refocused my attentions to
schemes and piled pressure onto Perdita with Bette Noire to stop him achieving
entourage, and used everything else I had very carefully and defensively to
achieve my schemes. I lost the strategy but won the game.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So in summary here is what I think helps you get to the
next level.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Plan your lists</b> – know which models do what jobs and know
which models you are going to use for each job. People tell me that punk
zombies and hanged are awesome. I don’t use them, I have never had a need to
use them as I have other models that do their jobs. I know what these models
are and know how to use them.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Lock down your VP</b> – obviously, but if you do it well
enough or fast enough you are putting pressure on your opponent to try and stop
you.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Only fools rush in</b> – Evaluate the merits of the moves you
are making, plan ahead and if its not going to gain you anything don’t do it.
Defensive stance or focus is a good as use of that ‘spare’ AP as anything. Is
it really a good idea to leap a Blessed into combat just because you can?</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Learn how to apply pressure</b> – look for your opponents
stress points and try to exploit them. Have they taken breakthrough with only 2
fast models on the table? Well instead of using Howard to kill a larger target
use him to take out the two scheme runners and the first crack will begin to
appear.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>DONT PANIC!</b> – If you’re gonna lose, you’re gonna lose. If
the game has slipped beyond critical mass then see how you can make the most of
it. Put yourself in a position where you still play for every VP, something
might slip for your opponent. If not play your best and trace the game back to
where you lost it then work out what to do not to lose it there next time.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Have self belief</u></b> – You are as good as other people, you
just make mistakes. Other people make mistakes too. The top players don’t make
many mistakes but they still make them. When you make a mistake try not to
telegraph it, people might not have noticed you have made one. In fact top
players might make loads of mistakes, it’s just that no one notices!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>You are playing against people, not machines (machines
would be easier to beat). You are as good a player as any of those people</b>,
apart from me obviously.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Should you change Masters, change factions?</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">No, if you like the faction and master you are playing
then keep it, if you want to change then change. Changing won’t make you a
better player (unless you’re changing to Gremlins or McMourning which are obviously
bent) it will actually make you worse for a while as you learn them.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">A good player is a good player because of how they play, not the tools they use.</span></div>
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Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-31479025283673663522014-05-22T06:43:00.000-07:002014-05-22T06:43:05.881-07:00Canterfaux (AKA De Cantiacorum Ludi Magna)<div class="MsoNoSpacing">
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<span style="font-family: Arial, Helvetica, sans-serif;">After a late sign up to a tournament organised by those
lovely folks at the Canterbury Crusaders saw me up at 4:30am on Saturday
morning to meet up with a couple of others from the Tractor Massive to head
down to Kent for Canterfaux (let’s just stick with calling it that shall we?)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Toting a bag stuffed full of Ressers I was still unsure whether
to use Tara or Molly but on the trip down I decided on the void queen mainly
because I haven’t actually played a game with Molly and I’m pretty familiar
with Tara, well that and I stood a better chance of not going home with ‘The
Rusty Tractor’ (A prize for the lowest placed player in our group) if I took
Tara, and with neither Spooner, Wrighty or Mark Sheppard being there the Tractor was
most certainly in play!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">A friendly welcome greeted us at the venue and it was
great to meet / catch up with other players on the Malifaux scene. Seriously if
you are considering going to a Malifaux tournament and are a little worried about
all these weird wargamer types congregated in one place then don’t be, the
Malifaux tournament scene must surely be the most welcoming on the planet (some
of them are even normal people)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My welcome pack contained a 13 of Crows, which I decided
was a good omen, and a plethora of other cool stuff (I have to say I really
like the ‘claim markers’ which seem to be given away at most events now) and we
gathered for the draw for the first round. I was almost last to be drawn (as
was OldManMyke) but I avoided the Godfather of Malifaux and was drawn against a
chap whom I had previously established was playing Gremlins. In Reconnoitre.
Great.<o:p></o:p></span></div>
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<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></o:p></div>
<div class="MsoNoSpacing" style="text-align: center;">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Game 1 Tara vs
Sommer (Rufus) – Reconnoitre – Flank Deployment – LIS, Protect Territory,
Breakthrough, Frame for Murder, Outflank<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Reconnoitre is probably my least favourite strategy and I
decided to try out the Spare Parts upgrade for the first time, I’m pretty sure
my list was<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE, OS, SP)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mortimer (CB)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 x Belle<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1 x Nurse<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1 x Flesh Construct (to eat all those Gremlins)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1 x Necropunk<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Rufus Has Sommer, a stupid amount of cheap green filth, some
flavour of LaCroix that I can’t remember and a Pigapult (+Stuffed Piglet). He
announced Breakthrough.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Here we Go, I thought, I’ve read the forums, I’ve (unfortunately)
listened to that Chasing Bacon podcast, I know for a fact that that Pigapult is
a load of crap and not worth the points. Turns out its quite good, who’d of
thunk it!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I declared Breakthrough and Protect Territory and Morty
started off by digging a load of corpses up then Tara did her thing summoning
some Guild Autopsies. I had deployed poorly and had to move my Belles around a
bit, the flesh construct started wandering up the table and the Necropunk did
some leaping.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Rufus summoned a shed load of gremlins, healed them with
a slop hauler and used the pigapult to launch the Lacroix and a load of
gremlins at me.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">At this point I thought the he might have Frame for
Murder on Raphael so I set about him with a couple of Autopsies rather than
Mortimer.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I think it was turn 2/3 when I lost control of the
Strategy. The pigapult loaded up the stuffed piglet and launched it at the
Flesh Construct killing it and the Necropunk. Gremlins flooded this side of the
board and put down scheme markers, meanwhile Tara and some Autopsies had got control
of the other flank and started doing the same.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Strength in numbers showed and the Gremlins took more
points for reconnoitre but the game was decided when Raphael died from poison
placed on him by one of the Autopsies meaning Rufus didn’t get the points from
Frame for Murder.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Tara 7</b> (Recon
1, Protect Territory 3, Breakthrough 3) – <b>Sommer
5</b> (Recon 2, Breakthrough 3)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">A good fun game that I just managed to win on a ‘technicality
in the rules’ and very well played by Rufus.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The next game saw me play Ben Sime, one of the Malifools
and the conqueror of OldManMyke in the first round.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing" style="text-align: center;">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Game 2 Tara vs Mei
Feng – Stake a Claim – Std Deployment – LIS, Breakthrough, Assassinate, Plant
Evidence, Spring the Trap<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Stake a Claim (or Stick a Clam) is a great strategy for
Tara, I went with<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE, OS & Unnerving Aura)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2 x Crooligans<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2 x Necropunks<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Nurse<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Chiaki<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2 x Belles<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Ben went with something along the lines of Kang, Mech
Rider, Metal Gamin, Shadow Effigy & something else (Rail Worker I think).<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I deployed second and declared Breakthrough and Plant Evidence.
Ben declared Plant Evidence.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">It started badly for me as I mis-deployed a crooligan
that was killed first activation by Kang. Ben then seemed determined to prove
how far Mei could move in one activation and sped her straight up the board
toward Tara. Unfortunately he didn’t seem to have many high cards left in his
hand and when I saw the bead of sweat appear on his brow as he cheated in a
high card to prevent her being buried I spammed it and got the bury on the
third attempt (Bye, Bye Ms Feng)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The Crooligan and Necropunks swarmed the right flank and
started deploying markers of all varieties and the Belles got in position to
undress things and make them slow.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The next turn Kang went to town on Chiaki killing her and
popping out Mei who was then paralysed by a Nurse (Ben didn’t remember until
the next turn that Mei couldn’t be paralysed and I didn’t know, if I’d have
known I’d have told him, honest)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Mech rider summoned a couple of things and generally
wandered around. I later found out that he was planning to use its drag trigger
to pull in Tara and ‘spring the trap’ but could because I had the masks for ‘Through
the Hole’<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">By this time Tara had positioned herself right in the
thick of Bens crew on the left flank and shut down their interacts while
handing out slow to everything. A spider managed to escape from a Belles
undressing and plant couple of evidences and the Metal Gamin just squirmed out
of Tara’s grasp to do the same in the meantime my Crooligan and Necropunks were
having a party and dropping markers left right and centre unopposed.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I think Mei killed the nurse before the game ended but it
was a comfortable win for me.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Tara 9</b> (Stake
Claim 3, Breakthrough 3, Plant Evidence 3) – <b>Mei 3</b> (Plant Evidence 3)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Another fun game and I did feel a bit sorry for Ben as
Tara is a bitch in this strategy and it’s never good when you forget things on
your models cards (see game 4), at my first tournament I forgot loads but on
the other hand you hardly forget again if it turns out being crucial.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">At the lunch break I grabbed a sandwich and caught up
with the guys, I think Henchman Lee (of BendyBoards fame) was sitting on 2
wins, Pete was a win and a draw and Mike was reserving a parking place for the
Tractor with 2 losses.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Game 3 was against a gent called Patrick and Yan Lo in
Reckoning.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></o:p></div>
<div class="MsoNoSpacing" style="text-align: center;">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Game 3 Tara vs Yan
Lo – Reckoning – Corner Deployment – LIS, Breaktrough, Assassinate, Vendetta,
Take Prisoner<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I went with <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE,OS)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Valedictorian<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Student of Viscera (Or Sinew, whichever the ‘anti-undead’
one is)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette (Decaying Aura)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bishop<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Patrick went with Yan Lo, Izamu, Jaakuna Matata, Toshiro,
a spirit of some variety (Onryo maybe) & Detsu Ba<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">We deployed either side of an absolutely huge Buddah and
I declared Breakthrough.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The game was brutal, probably the most insane game of
Faux I have ever played. I set the tone by burying Bishop and throwing him in
Izamu T1 taking him down to 1 wound and declaring Vendetta. Turn 2 saw Bishop
finish off Izamu in short order and Patrick getting a point from Vendetta with
Izamu’s parting shot.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I think proceeded to plough across the board smashing
things to pieces left right and centre and trying to drop marker.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Partick re-summoned Izamu and killed Bishop and we had a
TO ruling that it was not the declared model for Vendetta as it was a new Izamu
not the original one. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">During Turn 3 I realised Tara was the assassinate target
and I couldn’t keep her alive even with a bunch of soulstones and then the game
started to swing from what I thought was a comfortable victory to sweaty palms
time. In hindsight I should have put Eternal Journey on Tara to whip her back
to the deployment zone and out of harm’s way.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I didn’t quite realise how far away the deployment zone
was for Breakthough but I managed to get 3 markers down but in the last turn Patrick
pulled a smart move and swapped Yan Lo around with my Student allowing him to
remove 2 markers in the turn.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In the end it was a victory by the narrowest of margins
and a great game.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Tara 8</b>
(Reckoning 4, Breakthrough 1, Vendetta 3) – <b>Yan Lo 7</b> (Reckoning 2, Assassinate 3, Vendetta 2)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As I found my table for game 4 I was knackered and the
early start was taking its toll. I looked at the table and though, well I’ll be
OK as long as I don’t face guild.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">My opponent was Paul and he was using Perdita.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="text-align: center;">
<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></o:p></div>
<div class="MsoNoSpacing" style="text-align: center;">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Game 4 – Tara vs
Perdita - Recconniotre – Std Deployment – LIS, Assassinate, Protect Territory,
Entourage, Take Prisoner<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">My List Was<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE,OS,SP)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Mortimer (CB)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2 x Belles<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Nurse<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Necropunk<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette (Decaying Aura)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Paul took Perdita, Francesco, The other Ortega chappy,
Nino, a Pistelero and 4 guild hounds.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I declared Entourage (Tara) & Protect Territory. It
started badly and didn’t get much better. I deployed behind the cover on my
board edge and Mortimer dug up some bodies. I had one 10 in my hand which I
needed to save for Bette and so Tara failed to summon anything in the first
turn.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">My hand was so bad that even the Belles were failing to lure
dogs and the only option I had with the Nurse & other Belle was to move
them up into the open where they promptly got shot. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">At this point I was tired and just thinking ‘whats the
point’ so I must apologise to Paul if I was a little grumpy.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The Necropunk spent the entire game leaping backwards and
forwards trying to drop markers only to be stopped by Nino’s spotter ability
and just managed to hang on until the last turn thanks to hard to kill and
re-attach (love Necropunks)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The second turn was pretty much the same as my deck was
dishing out dross despite stoning for cards and Paul’s decks seemed to be made
up of 13’s.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">It all changed end of turn 2 when Bette arrived in the
face of whichever Ortega buffs Perdita and tore him to pieces and then proceeded
to tear Perdita a new one and paralyse her.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara’s summoning began to come off a bit and the
Autopsies were slowly thinning out the dogs which had merrily been dropping
markers everywhere.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette once again tore into Perdita and I completely
forgot I had decaying aura as I’m pretty sure Paul used his stones to keep her
alive (See Ben, happens to the best of us) <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">There was some tricksy Ortega switching going on and the
Paul make a mistake by moving 2 models into the no score zone and I started
picking up points for recon.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In the meantime Tara had been nonchalantly walking up the
board completely indifferent to the fact that there was no cover and any Ortega
that shot at her saw the bullet go straight through the hole.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Last turn both masters made a break for the endzone, Dita
was just short and Tara had time to get there and drop a couple of markers too.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Mortimer’s contribution to the game was to dig up 2
corpse counters that I failed to summon anything from and hit a dog over the
head with his shovel. For 11 points I think he’ll be staying at home if I’m
playing things that drop corpse counters.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In the end it was the fact that Paul didn’t declare his
schemes that meant I had an 8-6 win.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Tara 8</b> (Recon
2, Protect Territory 3, Entourage 3) – <b>Perdita
6</b> (Recon 2, Protect Territory 3, Entourage 1)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">4 great games against 4 great opponents saw me knackered
as we waited for the scored to be totted up. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In the end I came in second as 3 people finished on 4
wins and Jan Proudly took the top spot with his dirty Wong (well done Jan) and
local boy Dave Hill finished off the podium placings.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I won a very nice trophy and a spiffing bag and to top
off a great day not only did I overtake OldManMyke in the rankings but he also
went home with The Rusty Tractor! (I expect I’ll be walking to my next tournament)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The best in factions then took part in some kind of gladiatorial
event which used the cards that had been given in the welcome pack. There was
much cheering but to be honest I was cream crackered and just crashed in the
other room.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So, thanks to all my opponents, everyone who turned up, the
organisers for a great day and the Tractor Massive for the lift and company on
the way down.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<br />
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">See you all in the future and if you haven’t been to a
Malifaux event yet then I suggest you do.</span><o:p></o:p></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-81980046768742335642014-05-22T04:49:00.001-07:002014-05-22T04:49:24.065-07:00Knowledge of Eternity<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Having not played for a while I attended a tournament in
Canterbury at the weekend and decided to give Tara a run out in place of Jack
as I’m a little rusty with my Malifaux at the minute. I will write up a
tournament report later but I ended up finishing 2<sup>nd</sup> and
interestingly enough was contacted on twitter by @geekphotoguy to give some
tips on how I use Tara. I thought that sounds quite fun so here goes…<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Firstly I’m not going to write an essay on everything she
can and can’t do, there is an excellent in depth review of all that here <a href="http://spiralingcadaver.blogspot.co.uk/2014/04/sounds-of-silence-tara-and-obliteration.html">http://spiralingcadaver.blogspot.co.uk/2014/04/sounds-of-silence-tara-and-obliteration.html</a>
and I’m pretty sure that photo guy only has a limited pool of models so I
thought I would look at this pool and how I would play them in each strategy,
which schemes to pick and what to buy next.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This is the pool of models I’m looking at<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (obviously)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Karina (not mentioned but I expect he has her, probably
best not mentioned eh?)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Void Wretches (I will presume 3)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Nothing Beast<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Death Marshal (also 3 I presume)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Killjoy<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Bette Noire<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The first thing that strikes me about this selection is
that there are 3 hitters, which is good for reckoning but not needed in most
other strategies unless you’re a blood thirsty looney that likes to kill
everything on the board (which won’t win you many games). So if you’re
squeezing them all into one list it’s going to be a low model count.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Secondly you have 3 models that are fighting for the
buried slot (I’m counting the nothing beast in these 3) although the DM will
help with this.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">There are also models there that are fighting for cards.
Bette requires you to have a 10 in your hand at all times where possible, and
if you don’t then you need to be really careful (also watch for anything that
strips suits away). Killjoy likes masks. The nothing Beast would you prefer to
have fewer cards and then there is the problem with hand management. This
selection of models requires a fine balance of having the correct cards or not
having cards at all. The latter leaves you in the hands of your deck which can
be cruel.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In conclusion, this is a pool of models I have taken once
with Tara in one of my very early games (barring Killjoy) and I soon dropped
the void wretches, the nothing beast and the death marshals.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Most other players seem to say these are fine, great
models, very useful and indeed they probably are, but for me, as Resser, I
don’t like paying for Dead of Winter. Necropunks (and now Crooligans) can do
what wretches do. Bishop can do what the Nothing Beast does, only better. Bette
makes it into a list that’s facing living and I found the death marshals pine
boxing too convoluted and difficult to keep track of when I was learning.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Tara’s tricks and talents<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">When I first began playing Tara I thought her talent was
to bury enemy models then to use the void wretches to attack them, or to try
and steal their abilities, or to unbury and activate them.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I soon found that these abilities can be countered /
resisted by the opponent and if your relying on them things can go quite wrong
quite quickly. Tara can end up out of position and can be very vulnerable.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Slow, Slow, Quick,
Quick, Slow<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I now think Tara’s ‘thing’ is AP manipulation. She is
able to get 6 AP per turn, she is able to hand out AP to your other models, and
she is able to take AP from enemy models. With 5 turns in M2E AP is King, and
Tara is the Queen of AP manipulation.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">To do this you need to utilise pull the void and hence
Knowledge of Eternity is always in my upgrades (and the positive initiative
flip is sometimes a game winner, nut don’t rely on it). It has an 8” range and
a CA of 7 so it’s pretty reliable and I use it almost every turn either to give
my models fast or to give the enemy slow (just make sure they aren’t immune to
slow before you do it!)<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Bishop Bomb<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bishop can of course be exchanged for your choice of
heavy hitter but I prefer Bishop simply because with Bishop you can get 5
attacks at range and he can chose his trigger (I find ignore armour /
incorporeal or hard to kill the best) and has cage fighter to help him stick
around but the principal is the same, and great fun. Certainly something with
an extra AP already is a better choice for this although the Nothing Beast can
be a bit vulnerable after being dropped off, particularly if you lose the
initiative!<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">1.<span style="font-size: 7pt;"> </span><!--[endif]-->Start
turn, spend a stone to draw a couple of
cards to ensure a nice high hand<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">2.<span style="font-size: 7pt;"> </span><!--[endif]-->Activate
Tara, gain reactivate, pull the void on Bishop giving him fast and chose to
fail the resist for the trigger burying him (if you have a void wretch you can
heal him while buried later if you like)<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">3.<span style="font-size: 7pt;"> </span><!--[endif]-->Move
Tara<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">4.<span style="font-size: 7pt;"> </span><!--[endif]-->Tara’s
second activation move again, cast faces in the void from Obliteration Symbiote
and unbury Bishop<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">5.<span style="font-size: 7pt;"> </span><!--[endif]-->Have
Bishop activate next, charge said target for 2 attacks then flurry for 3 more attacks.<o:p></o:p></span></div>
<div class="MsoNoSpacing" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Arial, Helvetica, sans-serif;">6.<span style="font-size: 7pt;"> </span><!--[endif]-->Keep
the high cards in your hand so if anything hits him you can cheat in to win and
trigger cage fighter giving them a cheeky smack in the face. If you’ve buried Bette
in the meantime you can pop her out when Bishop kills the target to give them
an extra choice of who to hit thus keeping Bish alive a bit longer)<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Anyway that’s all fun and should definitely be done but
it isn’t always the best course of action.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">With Tara I often find it’s easy to get sucked into using
reactivate as her 0. This isn’t always the best use and with anything that
requires laying scheme markers or taking interacts you should be using her
ability to shut down interacts within 6”<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">There are many other things that she can do and certain
things that seem really easy such as making everything fast for the cost of a
few cards and an enemy model getting fast but I found these things to be quite
difficult to pull off without getting you into trouble so to be honest I would
simply stick to learning to bury / unbury trick (you will require Obliteration
Symbiote and Knowledge of Eternity) and getting used to shutting the enemy down
by preventing interacts.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Positioning<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So where should Tara be in all this? I find the answer to
be not too close to anything! She has a decent resist against casting (remember
the plus 2 to DF & WP) and is immune to SH attacks as long as you are
holding or can stone for a Mask thanks for through the hole.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">However, she doesn’t like being hit in the head. She is,
at the end of the day, a support master and requires careful positioning. I
believe she needs to be sitting just behind the action handing out the AP.
She’s an enabler making her crew do the work.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">She is also an objective grabber. She can potentially
move 20” in a turn and still interact which means she can make a late break for
an objective, make a late break to remove a counter, bury, move and unbury an
objective grabber and so on and so forth. Add in the upgrade that allows her to
move back to her deployment zone and she can be very annoying at removing that
vital opposing scheme marker.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Limitations<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So what doesn’t she do well? Well her combat skills are a
bit meh despite the impressive looking sword. Glimpse the void WP 13 duel can
be resisted but is handy late in the turn when the opponent is sweating due to
having no / low cards in hand, although I still prefer to do this through pull
the void rather than by bashing things with her sword.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">She will go down like a sack of spuds in melee so beware
when assassinate is in the scheme pool and don’t over extend her.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I was going to look at the strategies and schemes with
the model pool available<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I will first off start by saying I would take either
Bette <b>or</b> Killjoy dependant on what I
was facing. Bette is great against living crews due to the paralyse trigger but
otherwise can struggle.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette is also AWESOME for bodyguard with Tara as long as
you can keep the cards you need safe and keep Tara alive. Simply bury Bette
with at one with the night, heal her and pop her out on full wounds in the last
turn for your 3 points. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Claim Jump<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">For available models it would be<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (Knowledge of Eternity, Obliteration Symbiote, Dead
of Winter) - 5<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3 x Void Wretches – 12<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2/3 Death Marshalls – 12/18<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Killjoy or Bette with no heal aura thing (decaying?) –
15/10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Worth dropping a void wretch / marshal to fit Nothing
Beast in at 10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So with turf war you want to look at your schemes. It’s
quite hard to stop the scoring from the strategy particularly in the early
turns. Use the void wretches to flood a flank for marker dropping (whichever is
weakest) but keep one on hand and out of trouble to bolster the scoring for the
claim.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Use Tara to utilise Bette / Killjoy to take out anything
that’s going for their schemes or simply drop killjoy into the middle of
whatever is scoring for their strategy but bear in mind whatever you’re putting
in there is probably going to die. I would use the marshal for holding the
claim territory, keep them in cover and use their ranged attacks. If there are
no blasts in the opposing crew so you can maybe utilise the scheme markers they
drop. I would keep Tara near the back to threated / counter anything that going
for your side of the board. I would take schemes that utilise marker dropping
such as protect territory & breakthrough or interacts such as distract.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">To bolster the crew for this strategy I would consider
adding a couple of flesh constructs simply because they are so bloody hard to
get rid of and Belles to lure things out of the scoring zone)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Squatters Rights<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Very tricky with this model choice simply because you
don’t have a lot of resilient models to hold the markers.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE/OS/DOW) - 5<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3 x void wretches – 12<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Nothing Beast – 10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Killjoy – 13<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette Noire - 8<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Simply get the wretches to you markers ASAP and use
everything else to try and kick the crap out of things and hope your wretches
can hang on (which they won’t) but then use Tara to move things to where you
need them and use her ability to stop your opponent interacting with the
markers.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Schemes – with that list anything that requires you to
kill stuff! Again Flesh Constructs are good additions as the can sit on the
markers to hold them (and you can get them there T1 by burying / un-burying
them) and Necropunks<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Reckoning<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE/OS/DOW) – 5<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Nothing Beast (decaying Aura) - 12<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Killjoy (decaying aura) - 15<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette (decaying aura, unless it’s rare 2) - 10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Void Wretch – 4<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I usually find the key to reckoning is not to take too
many models (less to kill) and to run with a high cache to help keep things
alive. The strategy is usually very tight so you need to focus on your schemes.
Keep the void wretch hidden and use to it to attack / heal any buried models
and as soon as you get access to other models I would drop it and DOW for the
upgrade that lets you move Tara back to het deployment zone, handy for getting
her out of trouble! What to add? Bishop & Johan as a tough filler for 7
stones, handy with his condition removal)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Reconnoitre<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara (KOE/OS/DOW) – 5<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3 x Void Wretch - 12<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3 x Death Marshall – 18<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bette Noire (decaying aura) - 10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Another tough one with this model selection, and a tough
one in general with all the summoning masters that are out there. I would look
to get some more cheap minions (Necropunks rule) to flesh this out and pick up
a pack of guild autopsies so you can make use of the spare parts summoning
upgrade.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Stake a claim<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Tara’s speciality subject. Keep her in the backfield and
make use of her ‘pull the void’ to make enemies slow, if they are slow they can’t
drop claim markers and use her ‘no interact’ 0 action to shut down the enemy
while running your Void Wretches round to get your claims. Void Wretches can
also hand out slow. Again bolster with Necropunks and Belles (Belles can cast
undress to hand out slow) or Nurses for paralyse.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Schemes<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Schemes are probably the most important part of the game
so decide which ones you like and learn how to do them. I like bodyguard on
Bette as you can pop her out late on (Frame for Murder is also good on her),
Entourage as Tara can activate twice, protect territory and breakthrough if you
have fast minions. I normally stay away from assassinate and I hate spring the trap
and plant explosives (I just find it too difficult to concentrate on this while
doing other things, personal preference I suppose) If your opponent has
distract then bury your distracted models as they don’t count if they are
buried!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">What to add in
next.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">It has to be said the only one of these models I actually
take in my Tara crews on a regular basis is Bette. I generally replace the Void
Wretches with Necropunks, the Death Marshalls with Belles / Nurses and the
other hitter with whatever suits, quite often Flesh Constructs.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There are players out there that will sing the virtues of
pretty much every M2E model. Some people love Hanged and everyone agrees Punk
Zombies are solid models but I have never taken either so It’s whatever takes
your fancy to a certain extent. I would say Necropunks (or Crooligans if you
prefer) and Belles should be your next 2 purchases, after that it’s your
choice, pretty much all the Resser minions are solid models.<o:p></o:p></span></div>
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Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-77529547711389048132014-03-25T05:15:00.001-07:002014-03-25T05:15:14.479-07:00ToMB Episode 2.1 - Amazing
<br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Sorry for the delay in updating you on
the next purchase., I’m sure you were all waiting with baited breath.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">After a month of ToMB and still having
only played 3 games with Jack it’s a tough choice on what to pick next to add
to the crew. The most obvious choice would be Hanged, but to be perfectly
honest I’m not completely sold on them, here’s why…</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">First off, I just think they are over
costed at 9SS. I’ve been playing ressers for pretty much all my M2E and I’ve
never been tempted to hire one, and I don’t think I’ve suffered from it. To be
honest at 9SS I think there are better choices out there.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Secondly, I haven’t had any problems
playing against them.<span style="mso-spacerun: yes;"> </span>I’ve faced them a
few times and they just haven’t caused me a single problem, I’ve just simply
avoided them or hunted them down with something that ignored incorporeal, so
I’m not sure how I can play them that would make them effective.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Finally, and this is relating again to
the cost, you can summon them (well Nico can at least) There something that
just doesn’t sit right with me about paying 9SS to hire a model that can be
summoned quite easily by other masters.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Sure I’m probably missing something and
they probably synergise fantastically with Montressor and will make me go ‘wow,
so that’s what Montressor does’ but I wont find that out this month, or
probably next month either.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">So what else is there to consider?
Looking at how my crew has failed in my first three games I am needing two things.
First off is a second heavy hitter (if Montressor is considered a heavy hitter,
I’m still not sure what he is at the minute) and the second is a replacement /
supplement for The Guilty so this leaves me the following choices from my
‘thematic’ models.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Hitters – Ama no Zako, Killjoy or
Lazarus (Lazarus has been added to my list of potential models, if there is
ever a tormented robot its surely Laz-Bot)</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Replacements / alternatives for The
Guilty are Crooked Men, Drowned, Nurses or Hodgepodge Effigy.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">So, after careful consideration and the
fact that I’m now pretty close to month 3 I have decided to add…..drum roll…..</span></span></div>
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</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQ1OEhZ9sfnGuKGUtmUZtzU_IoFkCWikU83EBFfveTsyHFDEvmgCavH2w8keHu8UfnxoBcxcwKohkZi4AtEGgBW6Yb4r4FP8HhMqvUj6IcbhTFldqr2tgFlFkpy168eu4yX7plJhsboU/s1600/ama.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQ1OEhZ9sfnGuKGUtmUZtzU_IoFkCWikU83EBFfveTsyHFDEvmgCavH2w8keHu8UfnxoBcxcwKohkZi4AtEGgBW6Yb4r4FP8HhMqvUj6IcbhTFldqr2tgFlFkpy168eu4yX7plJhsboU/s1600/ama.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQ1OEhZ9sfnGuKGUtmUZtzU_IoFkCWikU83EBFfveTsyHFDEvmgCavH2w8keHu8UfnxoBcxcwKohkZi4AtEGgBW6Yb4r4FP8HhMqvUj6IcbhTFldqr2tgFlFkpy168eu4yX7plJhsboU/s1600/ama.jpg" height="320" width="315" /></span></a><span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>Ama No Zako –9SS, Henchman, Mercenary,
Rare 1, 50mm base</strong></span></span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Based, I believe, on Japanese legends
Ama is a Daemon with a frightful temper, a bit of a personal hygiene problem
and a liking for eating things in one go.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">My choice was based partly on the fact
that I hadn’t done much painting for ToMB and I had an Ama model sitting around
that needed building and painting. In my force selection she offers the choice
of another enforcer and she looks a lot more survivable that Montressor.</span></span></div>
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Looking at some theory faux the first
thing to notice is that she’s fast, walk 6 with flight. I’m a big fan of fast
moving models especially in M2E with the 5 turn limit and amount of objectives.
DF is no great shakes at 5 but WP is very impressive at 7. She has 10 wounds
which are supplemented by Hard to Wound and Terrifying 13 (Living) so she’s
already looking quite survivable.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Her 2” melee attack (<strong>Vicious Embrace</strong>)
hasn’t got a great ML (only 5) but does an impressive 3,5,7 damage and the
trigger Quaff Blood, requiring a mask to add the her built in crow, allows her
to make a 2,3,4 healing flip after damaging, which again adds to her
survivability.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">She doesn’t have a ranged attack but
does have a 6” range 0 action (<strong>Promising Whisper</strong>) which provides an Obey but
requires a meaty 8 mask to add to her CA6.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Her second melee attack is a mini devour
(<strong>Swallow you Whole</strong>) with a 1” range. It requires a 7 tome to add to her ML6
with built in crow and it sacrifices anything HT1 or paralysed unless the
defender discards 2 cards (and there are other things in Jack’s crew which can
force card discard and paralyse)</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Miss Zako’s tactical action is something
that is often found at some tournaments, particularly in the summer. <strong>Miasma of
Flies and Boils</strong> is a 0 action requiring a 6 crow to cast and creates a 4” aura
of hazardous terrain around Ama, that’s a 1,2,4 damage flip for anyone entering
or activating within the aura and this can obviously be extended by an inch is
she is in LOS of something with the Creeping Terror upgrade.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">I does have to be noted that Miasma
affects all models within the aura and not just enemy models like Jaakuna’s
aura does.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">So what’s is she going to do then? Well
I see Ama as a bit of a lone wolf within the crew. She’s gonna be tough to take
down and ideally need to be taken down at range ‘cos if your going to get too
close she can hit you with that nasty melee attack and hurt you with the miasma.
Both Montressor and Jack can potentially shove things into her aura but I see
the miasma as more of a deterrent than anything else.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">While it certainly looks like she can
take a few things out I see her more as a board control piece and even as an
objective grabber with her high speed and flight. I’m hoping she will hold
ground well and her 50mm base with 2” melee range will be great for squatter’s
rights.</span></span></div>
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</span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">So I’m going to see how I get on with
Ama over the next couple of weeks and roll the $12 over to next month where I
should be able to buy two new sets of toys for the crew!</span></span></div>
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</span><br />
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<span lang="EN-US"><o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></span></div>
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<span lang="EN-US"><o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></span></div>
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<span lang="EN-US"><o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-22531579332752284532014-03-19T12:17:00.000-07:002014-03-19T12:17:56.466-07:00My steps to success<span style="font-family: Arial, Helvetica, sans-serif;">I thought I might do a quick non ToMB related blog (well its sort of ToMB related) about the phases I have for learning to play a crew. It links in quite nicely to the debate that going on about the VP Diff / VP scored scoring system. It will also, hopefully, help me take a step back and re-focus on how to play Jack a little better.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 0 - Learn the game mechanics</b>.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Well, Duh! I'm not going into this but if you are a brand new player learning the core mechanics of the game is probably the best thing you do before you start figuring out what your crew can do.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 1 - Stress Testing</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">What I mean by stress testing is putting your said crew to the test in extreme circumstances. I tend to do this early on with new masters. I find you can look at your crew on paper and say 'well it should be able to do this, that, etc but its not until you get it on the table that you find out if that's true or not. An example of this was my first game with Jack where I threw him across the table to engage Ramos turn 1. This move was not conducive to winning the game but I knew in theory he could do it and I wanted to see how easy it was and how he fared when I did it</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">which gives me more of an idea of what models are capable of.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Again when I started playing Tara I figured the best way to go was to heavily go for burying enemy models. In stress testing this didn't work for me, even throwing my all into it, so I went back to look to see what else she could do.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I find this to be more appropriate with a brand new master / crew and do this alot less when integrating models into an existing crew</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 2 - Learn how to score points</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Starting with the Strategies I then learn how my crew scores points, who does the killing for Reckoning? Who holds the ground in Turf war? This is alot of trial and error and takes a few games against different crews to get right. At this stage I'm not too bothered about preventing the opponent from scoring more about finding out how I can score. If you can score 10 points every game you wont lose. I try to work out how many resources to dedicate to each task (schemes / strategies) and this phase tends to give you quite high scoring games, hence my objections to putting VP's scored over VP differential in tournament play.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Part of this phase is also learning which schemes to take, which schemes can your crew achieve. This is probably one of the most important parts of this phase. A great way to do this is to follow @malifuxschemes on twitter and whenever it throws out a set of strat/schemes think about what you would chose for that combo and what models you would take.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I haven't figured this out with Jack yet after one game but an example I can give with Resser Tara is with Turf War. Starting out I decided that Flesh Constructs would be hard to remove so started placing 2 of them just to hold the ground. Then I started backing them up with the Graveyard Spirit to add armor and thirdly finding it more effective to back them up with a Nurse instead of the Graveyard Spirit. Of course this all comes apart if you are facing something with Lure due to the very low WP and quite high walk so making sure you have a utility model like a necropunk on hand is a must, and similar tailoring is something you will need when you learn what other opponents crews can do.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 3 - Denying VP's</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Having mastered phase 2 and cut down your investment in Soulstones to achieve this its time to look at how you stop your opponent scoring. If you can score 10 points each game you wont lose, if you cant stop your opponent scoring 10 points you wont win. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I tend to focus on denying VP's from the strategy first for this, the reason being if you are denying points from the strategy and scoring all your schemes you will win. It also makes your opponent think about their resources, it makes them make a decision as to whats more important, re-allocating resources for the strategy? scoring for their schemes? Or denying you. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Preventing VP's from the strategy puts pressure on your opponent, and there are only 5 strategies.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">An example of this, again with Tara and Turf War, is use of Belles. Sure we all know Belles can lure, but its a long way through the turf war area and out your side to get the enemy models to stop them scoring, so by using Tara to bury Sybelle and Sybelle to call Belles you can be on the opposite side of the board using you Belles to lure the opponent back toward their table edge in turn 1/2, putting alot of pressure on the opponent at the beginning of the game.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I find that most of VP denial come from careful model positioning and I theory-faux alot on this phase. I have found it very useful to put up a Vassal map just to practice where I am placing my models to ensure they are most effective.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Denying points from the schemes is more difficult (depending on the scheme) but if you can have a trick up your sleeve that you can pull to stop scheme scoring its always handy.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 4 - Combining phases 2 and 3</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">This phase is all about resource allocation, seeing a set of schemes, allocating Soulstones to achieve those while also allocating Soulstones to denying them and having a back up plan for if things go wrong. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Combing the 2 is very tricky and I tend to have models / sets of models that each do a job. If you have ever played me you may also notice that I also quite often have a model that just seems to hang around, maybe moving for side to side across the back of the board (usually a fast model) This is for two reasons, the first is I am indecisive and the second is its there to plug gaps</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Phase 5 - Learning your opponents</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">This is all about experience. You could argue that Phase 5 actually should be Phase 1, or 2, or whatever, that you should read the cards of all the models and know what the can do, and adapt to this before you play.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">For me this isn't the case. As discussed in Stress Testing I don't know what things actually do until I see them in action. I can read all the cards I want (and yes do read them, it does help) but the plain fact of the matter is I cant remember them, and I have even more difficulty in M2E trying to remember upgrades which alter play styles etc so I tend to focus on Phases 1-4 first.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Its not until I've played against a master that I really know what to expect. Sometimes this is fine, the preparation I have made in Phases 1-4 will win through, other times I will just get hit by something out of the blue. If this happens its important not to panic and re-group, keep the pressure on and even if you are going to lose keep trying for the VP's.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I remember the first time I played M2E Raspy I was hit with the spell that did 3 damage for each upgrade I had. That was one dead Tara. The second time I played raspy I knew this could happen (and her other tricks as well) and adjusted my play-style accordingly.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I believe this, and not some massive amount of skill, was the reason I won the Isle of Faux tournament. I learnt my tactics for scoring and denial and every crew I faced (Raspy, Sonnia and Seamus) was a master I had faced before.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-8139958199577547972014-03-05T05:37:00.000-08:002014-03-05T05:37:18.663-08:00ToMB Episode 1.6 - One Month In<br />
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<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">First month in</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
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<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Well after a month of ToMB I’m now in a
position where I need to think about my next models. I’m three games in with 2
losses and a win, although two of those games didn’t go beyond turn 3.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
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<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">The two games I haven’t reported back on
were;</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
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<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>Vs Mike Marshall (Coloddi) on Vassal, Reconnoiter</strong>
</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">I was absolutely hammered on this one,
whatever I tried didnt come off and once again I felt as though I was wandering
around aimlessly. Mike got 3 points from plant explosives on T1 from
re-activating dolls and I just about got into position for this before the game
ended. Jack performed well, taking out Vasilisa quite easily and the void
wretches were OK. Everything else didn’t do Jack! Montressor in particular was
very poor again and I struggled with his positioning.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">We called it on T3 and worked out it
would more than likely finish 9-6 ish to Mike but I think that’s probably being
generous, I was played off the board.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">After this game I went away and had a
think about things, and wrote a little piece on the phases I go through for
winning games, which I will post up in the next couple of days. </span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><strong>Vs Henchman Lee (Dreamer) Turf War</strong></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Again this was called on T3 (we were
both playing very slow and yapping a lot) but I fared a lot better. Jack
positioned himself pretty much in the middle of the board and caused a nuisance
for 3 whole turns before finally being eaten by Chompy. Montressor’s
contribution was again somewhat questionable but he did manage to kill Tuco in
T1. Unfortunately the killing blow was achieved by sucking him into base
contact along with half the rest of my crew and killing him at the end of the
turn where his Black Blood caused chaos!</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Void Wretches again performed well for
Line in the Sand and Turf War. At the end of T3 I think the score was sitting
at 6-2 but I was beginning to fall to pieces a little bit and it would probably
have finished much closer than that.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">So what have I learned from month one?</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Jack is awesome; he can be a real pain
for opponents and takes a lot of resources to get rid of. He pretty much
performed as I expected. Ligeia is awesome, you have to be careful with her
positioning and she may not last that long in the thick of things but the no
cheat aura is massive. Void Wretches are awesome; they performed much better
than expected for a 4SS minion. </span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">The Guilty are average, I wasn’t
expecting much from a 5ss minion but they are very ‘meh’. They require a lot of
work to get their pushes off and can be quite card intensive if you want to use
their tricks. Their saving grace is hard to kill which is great on a low cost
minion. And then there is…</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><strong>The Trouble with Montressor</strong></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">After 3 games with Tara I was on the
verge of dropping the Nothing Beast and after around 5 games it went into the
case and never came out again, I’m almost at that point with Montressor and if
it wasn’t for the restriction of ToMB I would probably be doing the same with
him.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">My main problem is, well, erm I don’t
have a main problem, just an all round lack of inspiration. So, the problems I
have are…</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>Walk 4</strong>. Yes he’s nimble which is good but
walk 4 is slow, real slow. His 50mm base is great for the auras but a lot of
the time he just seems to get in the way, blocking LOS and auras from other
models.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>Triggers</strong>. No built in crow for toss the
noose means you have to cheat one in, and the suck into base contact can be
countered by the opponent dropping 2 cards, so potentially I’m swapping one of
my high crows for two of his cards, not great.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>0 Actions</strong>. The only one he has is from
his upgrade which forces a WP resist or pushes them into base contact, the only
problem with this is that it sucks everything, friendly and enemy, into base
contact and pretty much everything I’m running has a WP of 4 so if I don’t want
them to go I have to cheat high or position them further away, which leaves him
isolated, and he won’t last long like this with his….</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><strong>8 Wounds.</strong> On a 9SS model is not great,
not great at all.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">I’m pretty sure a lot of this is down
to activation order and positioning. I will persevere with him and see what
happens but a beatstick of some kind is on my shopping list.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">The next problem I have with the models
I am using is low WP. Everything apart from Jack has WP4 and boy did I feel it
when I went up against Neverborn so that’s also something I need to bear in
mind for my next purchases.</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">I have a week to decide what’s next up,
hmmm…………….</span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-45244787045724318952014-02-25T01:58:00.000-08:002014-02-25T01:58:13.373-08:00Episode 1.5 - The First Game<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Well here is the belated musings on my first game with Jack against my local club mate Pete Wright. We showed up and flipped for strats and guess what the strategy for the
league game was, yup, Reckoning (as provided by that ever thoughtful
@malifauxschemes)</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">After getting my crew out, realizing I didn't have the cards with me, putting out a shout of twitter for a link to the
cards, putting my crew away and selecting a Tara crew, getting a reply on
Twitter with a link to the cards and finally getting crews in and out again I
was ready to go!</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">The strategy was Reckoning, the schemes
were Line in the sand, Distract, Breakthrough, Vendetta and Power Ritual.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">My crew was Jack with all his upgrades
bar Guillotine Injustice, Ligeia,
Montressor with both upgrades, 3 Guilty and 3 Wretches .</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Pete’s crew was Ramos, Joss, Rail Golem,
Howard, Electrical Creation and Brass Arachnid.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">I sort of had a feeling that I wasn't going to get a lot from the strategy and would probably lose net of 2-3 VP on
this and so decided to pick some unfamiliar schemes so I get a bit of practice.
Normally I think I would have takes Distract and Breakthrough, instead I took
Line in the Sand and Power Ritual.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">I won’t bore you with the move by move
analysis but suffice to say it didn't end too well. Instead I will have a look
at how each model performed.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Jack</b> – Mr Daw got stuck in early. I
tried the movement up the table trick using the push from Montressor to get him
up the table a bit. Unfortunately this went a little wrong and Jack suffered
moderate damage despite a quad negative flip and I burned a stone to prevent 2
of this damage. Jack then had to burn a stone to get the crow for the place
into base with Ramos as Ramos can strip the suits from casting but he did a
couple of damage to Ramos and gave him a cursed upgrade, gave Joss a cursed
upgrade and Obeyed Joss to hit Howard. I had moved Legia up previously to
prevent the cheat. It went a little pear shaped turn 2 when I decided to move
Legia away as she was being threatened by the Rail Golem and Jack was flurried
by Howard. Not realizing that Ramos gave Howard a positive this allowed Big H
to be on straight flips and Pete cheated in three (count em, that’s three) very
high rams for three consecutive decapitate triggers, the last of which got
through and killed poor old Jack stone dead, on turn 2! His cursed upgrades did
a great job, causing Ramos some damage and forcing Joss to take a penance.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Legiea</b> – I was possibly a little too
careful with Ligea. She was fine in support of Jack and prevented Ramos
cheating but with a crap hand on T2 I moved her out of harm’s way (the push
from Jack was great to move her out of engagement) but I didn’t really have a
plan of where to move her to. She ended up going back to try and support
Montressor but was caught at the beginning of turn 3 by Ramos and was fried
with electrical fire.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Montressor</b> – I wasn't sure what to do
with him in this strategy. After losing Jack and Ligeia I thought that
Montressor would be the next target so I hang him back a bit. Performance wise
he had trouble with the push into base contact from Toss the Noose as anything
that was a key resist (at least one from Joss and one from the Rail Golem) Pete
countered by dropping 2 cards. He got some damage off from The Choking Death
and managed to hit Ramos for a cheatable flip which was cheated up to a severe
and finished Ramos off. He was taken out on Turn 6 so lasted quite well. I
mis-timed a lot of his actions and as he didn't have any kind of support from
the beginning of T3 he was isolated and I was very indecisive with him. I used
him to move a distracted model once allowing me to prevent one point from
Distract, but it didn't matter as Pete got this back on T6.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><b>The Guilty</b> – They were, shall I say,
average. They lasted quite well but I think this was because they were both
distracted so Pete didn't want to kill them. One managed to kill off a spider
but this was a chore due to min damage 2. I don’t think I got share guilt off
once on an enemy model as it was resisted each time. One did exactly as it was
supposed to in targeting Ramos (whom Jack had made Tormented) for the push and
then hitting him. It would have been slightly more effective if Ramos hadn’t
got his repulsion trigger and pushed him back where he came from. They aren't a
bad model, but on choice I would only take probably one in most lists.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Void Wretches</b> – The fact of the matter
is that after losing Jack and Ligeia early doors I got confused by what to do
with the Void Wretches. They had a specific job at the beginning of the game,
Line in the Sand and Power Ritual. This didn't start well when I forgot to drop
a marker for Power Ritual on turn one and moved the Wretch to the middle of the
board. 2 dropped markers for LIS and one protected them while the other went
and succeeded in dropping the far marker for Power Ritual. I didn't think the
left flanking Wretch would fare too well when Pete deployed the Rail Golem
opposite it, at it didn't. Come turn 3 I was in a quandary and I was torn between trying to use the Wretches offensively to bury Joss, which I nearly but
not quite succeeded in. I then also wanted them to bury my distracted models to
remove them from play but I either forgot or the positioning was just plain wrong.
They did drop markers for Line in the Sand but like an idiot I didn't realize
you needed 4 markers and not 3. Overall, for a 4 stone minion, they did fine.</span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Overall it was a bit of a mess and finished
9 – 4 with me getting 1 from Reckoning, 2 from Power Ritual and 1 from Line in
the Sand, and to be honest I cost myself an extra 2 from LIS and 1 from PR due
to being an idiot so it perhaps should have been 9-7.</span></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Jack died due to a bit of over extension
and nervous play with Ligeia but he died due to a freak set of decapitate cards
and he did manage to cause a bit of trouble dishing his upgrades out before he
went, even though he only lasted 2 activation's. I was pleased with the Twist
and Turn upgrade.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">I like to have jobs for all my models and
in Reckoning, against that list with the schemes I chose I had no idea what
Montressors job was, but he caused some problems and made a nuisance of
himself.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">One of the main issues was that, against
Ramos, I struggled with the armor and as far as I can see in his thematic
models there is nothing to counter that so it’s something I’ll need to bear in
mind.</span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Hopefully over the next week or so I
will be able to get in a few more games and I will have a clearer idea of how
everyone is doing after these games.</span></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-33502414372949158042014-02-19T04:12:00.001-08:002014-02-19T12:29:42.292-08:00ToMB Episode 1.4 - The Choice Is...
<br />
<div class="MsoNormal" style="margin: 0cm 0cm 10pt;">
<span lang="EN-US"><span style="font-family: Calibri;">The choice is made</span></span></div>
<br />
<div class="MsoNormal" style="margin: 0cm 0cm 10pt;">
<span lang="EN-US"><span style="font-family: Calibri;">After the box set I had $20 left over,
which would be enough to buy 1 box/blister. To play straight off the bat at
50ss I needed something that came to at least 12ss, so my initial decisions
were between a blister of hanged ($14), a box of void wretches ($15, same as
Ice Gamin) or Ama No Zako ($18) and it was a tough choice. The Hanged would
either be this month or next at the worst, Ama is going to be soon too but in
the end I went for the Void Wretches to give me some objective running and a
bit of activation control / support. It’s a model I have used with Tara but not
a lot as I used to run Tara as a Resser.</span></span></div>
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Void Wretch – Outcast, Minion, 4ss</strong></span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">They clock in at 4WD incorporeal and DF
8 but lose 1 DF for each card in your hand due to <b style="mso-bidi-font-weight: normal;">Pure Nothingness</b>, <span style="mso-spacerun: yes;"> </span>which
means if they get hit first activation they are usually toast, but there is
quite often something more tempting to hit in the first activation. They are
pretty speedy at WK5 but their attack is a weak ML4 2/3/4 damage. </span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">The attack (<b style="mso-bidi-font-weight: normal;">Siphon Existence</b>) has the <b style="mso-bidi-font-weight: normal;">Glimpse
the Void</b> trigger on a tome which forces the target to win a WP13 duel or
become buried but the tome isn’t built in.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">They have a (2) attack, <b style="mso-bidi-font-weight: normal;">Void Maw</b>, which targets buried models
and I can’t see this being used very much out of a Tara crew and finally they
have a range 4 (0) attack <b style="mso-bidi-font-weight: normal;">The Hectic Glow</b>
which can give an enemy model either slow of fast.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Their Tactical Action (A (2) action<b style="mso-bidi-font-weight: normal;">, Satiating Void</b>) can remove conditions
and heal a buried model.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">So, what they gonna do then?</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><o:p><span style="font-family: Calibri;"> W</span></o:p></span><span lang="EN-US"><span style="font-family: Calibri;">ell objective running is a job they can
do, being walk 5 and incorporeal. If you use a Guilty to make them Tormented
they can also get a 3” push from Jack when they activate.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Their <b style="mso-bidi-font-weight: normal;">Siphon Existence</b> attack may be useful when in proximity of Ligeia if
you have a tome to hand. This will mean that the enemy will not be able to
cheat either their DF or the WP resist for the trigger, thus giving a higher
chance of the target becoming buried.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Finally the last little trick is the bury
/ heal and a friendly model which is achieved by hitting you own model
(remember the min damage is 2) hitting the <b style="mso-bidi-font-weight: normal;">Glimpse
the Void</b> trigger and then using the other Void Wretches to heal said model
(It pops back out when something is killed).</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">So as a general support model they look
great, but they are going to die.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">So next up is my league game against
Pete Wright, (who’s a pretty reasonable Arcanist player) so as long as I don’t draw
reckoning I might just about be OK with this selection…</span></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-81207352238555861612014-02-15T02:27:00.000-08:002014-02-15T02:27:23.542-08:00ToMB Episode 1.3 - I Pronounce You...<div class="MsoNoSpacing">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWbIgDfQIKzXCXblu5asawZxu0X89EF-EWGQ1R3Ji9Alx7af_uUYRfb8pTU5FKfKF38SXUDP9DzBKwQ_yOx44jz6-EaJqsXGRn5HEOPzZ4qaUctitlqtuxfaikkxJ9zMwyvZGDeXRMjUs/s1600/photo+(1).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWbIgDfQIKzXCXblu5asawZxu0X89EF-EWGQ1R3Ji9Alx7af_uUYRfb8pTU5FKfKF38SXUDP9DzBKwQ_yOx44jz6-EaJqsXGRn5HEOPzZ4qaUctitlqtuxfaikkxJ9zMwyvZGDeXRMjUs/s1600/photo+(1).JPG" height="240" width="320" /></a></div>
<span lang="EN-US"><br /></span>
<div style="text-align: center;">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>The Guilty – Outcast – Minion – 5ss</b></span></div>
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">The last of the box set and another
unreleased model. The name would suggest they are criminals of some kind, death
row inmates perhaps? For the proxy models I have used Dust Tactics Zombies
painting their boiler suits in orange similar to a convict and instead of using
undead flesh tones I have used normal.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">At 5ss they should be the bread and
butter of your crew. DF6, WP 4 is fine for this type of model they have 6
wounds and Hard to Kill but they are also slow at WK4 so they aren’t really
objective runners unless your going to use other crew members to move them
around (or their <b>Follow Pain</b> tactical action)</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>Sympathy of the Dammed</b> allows tormented
models shooting into combat to not flip a card for them when targeting, which
is OK but not a game changer and they have a DF trigger on a mask; <b>Accusation</b>
which forces the attacker to take one damage after damaging this model if it
has the Tormented characteristic, so you will need to make the enemy tormented
to make use of this.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Their <b>Attacks</b> consist of a 1” melee
<b>Murder Weapons</b> (ML5) which does 2/3/5 damage and the <b>Lingering Echoes</b> trigger
on a double crow (one built it) basically forces card discard (which is a bit of a theme through the crew), this is a pretty
fair attack for a 5ss model.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Their second attack action is where your
crew synergy comes into play. <b>Share Guilt</b> is a Rg 12 attack casting on a 6 and
if successful it gives the target the tormented characteristic (not condition, so it cant be removed) until this model
takes the action again, add in a tome to the built in crow and you can even
draw a card after succeeding.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">As seen both Jack, Guilty and Montressor have some abilities that
prefer the target to be tormented but if you have a non tormented model in your
crew and want it to synergise better then this is the way to do it.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Their only tactical action is the (0)
<b>Follow pain</b> which requires a 7 to cast and allows you to push 6” toward the
target tormented model, so once again we are seeing movement with the crew.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">All in all a nice solid little 5ss model
with a couple of tricks. Outside of a Jack crew I don’t think you will see them
but in this crew then yes, I’m pretty sure I would be running at least one in
most lists just to pass around the tormented if nothing else.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">Right then. The box set with all
upgrades weight in at 34ss so before deciding on what to add to it lets have a
look at what it can do.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>Jack </b>is movement, placing into base
contact, pushing tormented. He can objective grab and can lock down (and take
down) isolated models. He can harass and use his abilities to force scheme
marker dropping. Passing round his upgrades could act as a tar-pit.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>Ligeia</b> is pure support and will either
be supporting Jack or Montressor, more likely Montressor. But with the big guy
sucking people in and no one being able to cheat it will leave your opponent
with a lot of high cards in their hand for models outside of the aura.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>Montressor</b> is in many way the lynch pin.
He can move models into and out of position. He can tar-pit models and can,
under the right circumstances, put out the damage but he is fragile.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;"><b>The Guilty</b> are support pieces. The can
move a bit but mainly to harass, they could be objective runners but this would
require careful positioning and crew support.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">So what do I need to add to it? Well as
far as I can see there needs to be two additions to make the crew effective.
The first is a second hitter to work alongside Montressor, something that has a
bit more survivability but it also needs objective runners as at the minute it
only has Jack that can do this without support. The objective running could
arguably be done by using Jack / Montressor to move things and leaving the
Guilty to do it but I wouldn't like to count on that working all the time.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span lang="EN-US" style="font-family: Arial, Helvetica, sans-serif;">What does it need more? With most of the
schemes / starts being based around objective runners I would say these are
key, but, if you draw reckoning and some Killy schemes the box set wouldn't be
up to the task. Choices, choices.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<div class="MsoNoSpacing">
<br /></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-83783932885700821982014-02-14T04:30:00.000-08:002014-02-14T04:35:43.695-08:00ToMB Episode 1.2 - The Full Monty<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv78c9fLsrep0CA6BCd7_o_PJxUeSBykEqv73-9KAYM7G_HgMBT7Rr81zCFHjtZFuBmtlH-enN31aCsZ6ws7gNXDvtA8l5xJj7IkWFZ3o_pFA-HRIBr4acyt1AuB2z2AVqALOXkcyUTo/s1600/photo.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv78c9fLsrep0CA6BCd7_o_PJxUeSBykEqv73-9KAYM7G_HgMBT7Rr81zCFHjtZFuBmtlH-enN31aCsZ6ws7gNXDvtA8l5xJj7IkWFZ3o_pFA-HRIBr4acyt1AuB2z2AVqALOXkcyUTo/s1600/photo.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv78c9fLsrep0CA6BCd7_o_PJxUeSBykEqv73-9KAYM7G_HgMBT7Rr81zCFHjtZFuBmtlH-enN31aCsZ6ws7gNXDvtA8l5xJj7IkWFZ3o_pFA-HRIBr4acyt1AuB2z2AVqALOXkcyUTo/s1600/photo.JPG" height="320" width="240" /></a><span lang="EN-US"><span style="font-family: Calibri;"><strong>Montressor – Outcast – Henchman – 9ss</strong></span></span><br />
<br />
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Next up is the next ‘mystery’ model
expected to be in the Jack Daw box set which is again named after a character
from an Edgar Allen Poe story, Montressor. As discussed previously the rules
would indicate he is a hangman of some kind, and being on a 50mm base he can
officially be proxied by the Nightmare Hanged, which is what I am using for
him (and painted by my own fair hand).</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Weighing in at 9ss and having henchman
status (cache 4) Montressor should be the ‘heavy hitter’ of the crew. Is he?
Well let’s have a look.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
</div>
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">DF is pretty solid at 6 and WP is poor
at 4, 8 wounds and not incorporeal so nothing special there, and in fact looks
a little fragile if anything. He is slow with WK 4 and is HT 3 which has its
advantages and disadvantages.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">So far, so underwhelming then.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">The first thing of note is that he is
nimble, giving him a free walk action and sticking with the theme of the crew
being quite fast and maneuverable. He is also terrifying 12 to Living, which
while not to be sniffed at isn’t fantastic.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Mocking Laughter</strong> is a 5” aura which puts
enemy models at -1 WP (Jacks Suppressed Memories & Driven by Injustice are
resisted with WP, Montressors attacks<span style="mso-spacerun: yes;"> </span>aren’t) ) and he also has <strong>The Choking Death</strong>
which means all enemy models in base contact at the end of the turn must pass a
DF14 duel or suffer 2 damage. Place Ligeia near him and an uncheatable DF 14
duel could be quite tough.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Attacks – <strong>String ‘em Up</strong> provides him
with a nice meaty 3” range ML6 attack with 1/4/7 damage, <strong>Pull ‘em Tight</strong>
triggers on the built in crow and pushes the target into base contact after
damaging unless they discard two cards while if you add in another crow for
Tangle it paralyses a model in base contact after damaging. Combine these
triggers with <strong>The Choking Death</strong> and you are really seeing that Montressor want
to be in base contact with as much as possible.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Toss the Noose</strong> is basically an identical
version of String ‘em Up but with range 10 and without the Tangle trigger.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">I’m always a bit dubious about models
with a very high severe damage and a very low weak damage as in my experience
you will be hitting weak more than severe. Unless, for example, you have a
couple of high cards in your hand and something to stop the opponent cheating
fate. The other upside of the low weak damage is the push, which means you can target your own models, cheat down to get weak and move them around, I always find this can be a little card intensive though.</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">His only Tactical Action is a (1) action
<strong>Comfort in Fear</strong>, any model within 5” aura which <u>succeeds</u> on a horror duel
suffers 2 damage. Stick him in proximity on things that are targeting hanged
and this could be awesome, if there isn’t much terrifying on the table it’s
probably not worth the (1) AP, if only it was a (0).</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Upgrades</strong></span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Montressor gets his own upgrade, <strong>Fearful
Whispers</strong> (1ss) , and the other he can make use of is restricted to tormented
models, <strong>The Creeping Terror</strong> (1ss) and to my mind both are going onto Montressor
as auto includes, effectively bringing his cost up to 11ss (for an 8 WD model, I may reconsider this after a couple of games!)</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Fearful Whisper</strong> adds a (0) action to his
arsenal and forces all models within 5” pulse to pass a TN14 WP duel or be
pushed into base contact, Tormented models are -2WP for this and enemy are also
-1WP due to <strong>Mocking Laughter</strong>. It will be important to make sure you order the
pushes correctly with this or there could be a bit of a traffic jam getting to
him!</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;"><strong>The Creeping Terror</strong> is great and I am so
glad it isn’t restricted to Montressor. It adds the ability <strong>'The Crawling Chaos'</strong>
to a model which means that all friendly models within LOS increase the range
of Auras and Pulses by 1”. Jack uses auras, Ligeia uses auras, so does
Montressor, Jaakina, Ama and more. Putting this on Montressor at HT3 means you
are more likely to be in LOS and that no cheat aura from Ligeia has just become
4” and not 3”</span></span></div>
<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">So my overall impressions of him aren’t
great, but saying that I had a beta game with him a while ago and on the table
he was awesome! I would definitely say he needs support from Ligeia, her no
cheat aura could be the thing that keeps him alive because at DF6, WP4 and 8
wounds he looks pretty fragile. Ligeia will also help with <strong>The Choking Death</strong> DF
duels.</span></span></div>
<br />
<span lang="EN-US"><span style="font-family: Calibri;">I
think to get the most out of him you will also need to run him with a Hanged in
close proximity cause 2 damage from <strong>Comfort in Fear</strong> if anyone wants to target
it. When I played my beta game I also ran Jaakuna alongside him and those
little slices of 2 damage soon add up. However a block of Monressor, Ligeia,
Hanged and Jaakuna adds up to 28 points!</span></span><br />
<br />
<span lang="EN-US"><span style="font-family: Calibri;">What he can do well, continuing the
theme, is move models. <strong>Toss the Noose</strong> with its range of 10” and built in push
to base contact trigger could be great for moving models out of the way (or
your crew towards you with the minimum damage being 1) and if you can get him
to within 5” of a crowd he can use <strong>Fearful Whisper</strong> to suck them all into base.</span></span><br />
<br />
<span lang="EN-US"><span style="font-family: Calibri;">But he looks fragile, very fragile and
you need him exposed to make the use of a lot of his abilities. I’m simply not
sure about him and it will require some table time to find out.</span></span>Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-22722660892536222022014-02-13T04:45:00.001-08:002014-02-13T04:45:29.637-08:00ToMB Episode 1.1- M’Lady<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeUTDN_DM3qabVNh2TinoUBgKqNpFv8g3_aZPAL09CFZpea_yD_Ab0cYJuk0B8qojfeAPMZLgDblDX76M8v5c04fV0oygqvb5DXKWpvIM3DXiHNHUQf9VhKh1_XKdqagv_J0HHD5xQMBA/s1600/photo.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeUTDN_DM3qabVNh2TinoUBgKqNpFv8g3_aZPAL09CFZpea_yD_Ab0cYJuk0B8qojfeAPMZLgDblDX76M8v5c04fV0oygqvb5DXKWpvIM3DXiHNHUQf9VhKh1_XKdqagv_J0HHD5xQMBA/s1600/photo.JPG" height="320" width="240" /></span></a><span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Ok so today we are looking at the
mysterious Lady Ligeia. Its unsure whether Lady Ligeia is a real Lady or a Pseudo
Lady in the vein of Lady Gaga, or even if she just stole her name from an Edgar
Allen Poe story like Montressor seems to have done. Anyway one thing we do know
for sure is that’s she’s Jack Daw’s totem and wherever he goes, she goes
(unless you decide to spend 4ss on something else)</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">The model, provided and painted by Dawn
McCormack as part of the holiday miniature exchange is half of the Alt Bette
Noire sculpt (obviously the Bette part, just without the knives) and works a
treat. </span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><strong><span style="font-family: Arial, Helvetica, sans-serif;">Lady Ligeia – Outcast – Totem (Jack Daw)
– Peon – 4ss</span></strong></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></span></div>
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Let’s have a look at the scores on the
Daw’s then. DF6, WP 4 – not bad. 3 wounds is pretty poor but she is
incorporeal, however to be honest that’s still not great, she’s very fragile.
Walk 6 is massive, especially as she will be ignoring terrain. And she is, of
course, insignificant.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span lang="EN-US"><o:p> </o:p></span><span lang="EN-US"><strong>Attacks</strong> – Well there’s bash on a ML3 so
let’s ignore that and she has a ranged attack (<strong>Wail</strong>) which is range 8, SH5
doing 1/2/3-1 Blast damage, it also has the Repression trigger on a tome forcing
a card discard. <span style="mso-spacerun: yes;"> </span>Nothing special there
either.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Right, she better have something else in
her locker then ‘cos so far she’s making Karina look like a good totem.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Well first of all there is her last
attack action ‘<strong>There is no Forgiveness’</strong> which casts on a mighty CA7 and is
resisted with WP with a range of 8. It doesn’t do any damage but it gives the
target the Tormented characteristic until the end of its next activation. Not
to be sniffed at for sure but still doesn’t make her worthwhile for 4ss.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Well it’s a good job she has her piece
de resistance….</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Its an always up 3” aura called <strong>Betrayal</strong>
– Enemy models within 3” aura cannot cheat fate! Now we are talking. </span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">In 1.5 Jack had an ability where any
model within 6” (as I remember) couldn’t cheat fate, and although I never used
him in 1.5 I hear it was pretty nasty. Sure the range of this is reduced for
Ligeia but it now only affects enemy models, this could be massive.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">Link this into some of Jack’s abilities
(such as his terrifying, or twist and turn) and it could become a real pain.
Stick her next to Montressor and she becomes downright nasty.</span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">So that’s what she does. As far as I can
see everything else is just window dressing. She’s going to be pretty hard to
hit in melee if you can keep a high card as the opponent can’t cheat fate and
you can. She’s going to be very susceptible to ranged attacks, particularly
ranged magic attacks but with walk 6 and incorporeal it should be possible to
keep her hidden and then move her into position when needed. </span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
<span lang="EN-US"><o:p> </o:p></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Arial, Helvetica, sans-serif;">TTFN</span></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-79408048818467205192014-02-12T03:57:00.000-08:002014-02-12T03:57:40.496-08:00ToMB Episode 1 - I'd Rather Jack!<br />
<div class="MsoNoSpacing" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US"><span style="font-family: Calibri;">Well here it is, the blog that you’ve
all been waiting for, Episode 1 of ToMB proper, may I introduce……wait, whadd’ya
mean your just going to read the cards yourself? no, wait, keep reading, its
good, honest, its, ah shit you’ve gone. Nevermind I’ll write about it anyway.
Up first is the main man from the boxed set, which I’m pricing at $40 and
saying contains Jack, Ligeia, Montressor & 3 Guilty.</span></span></div>
<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMSeG9O_lw4G3ZIQ2lsAr0kZoJrwYVJ85NKXzPi19j_lnsePRTjmH_xetDZaojIg2ewnKeyDl-jAENqvq29K8eLyMaFcJkLxTKafEMshvdPB9E1v35KNBOb7L89JNTsSxx3OQfw5GGyFA/s1600/photo+(1).JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMSeG9O_lw4G3ZIQ2lsAr0kZoJrwYVJ85NKXzPi19j_lnsePRTjmH_xetDZaojIg2ewnKeyDl-jAENqvq29K8eLyMaFcJkLxTKafEMshvdPB9E1v35KNBOb7L89JNTsSxx3OQfw5GGyFA/s1600/photo+(1).JPG" height="320" width="175" /></a><span lang="EN-US"><span style="font-family: Calibri;"><strong>Jack Daw – Outcast – Master</strong></span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">OK so lets have a look at Mr Daw
starting with any stats that stand out. DF4, WP7 – oh dear Jacks gonna get hit
quite a bit, he’s hardly a tank of a model. This however is balanced with high
wounds (13) and the ‘<strong>Oldest Magic’</strong> ability which put hit and damage flips
against him on negative (and allows him to ignore terrain when moving) but this
would indicate that he’s not a beatstick! Walk 5 and charge 7 aren’t too shabby
and he’s off the bat with a low cache of 2 which doesn’t bother me as stones
are nowhere near as important as in 1.5</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Master of Torment</strong> allows him to hire
Tormented models from any faction and then we come to one of his more interesting
mechanics, <strong>Daw’s Luck</strong> and <strong>Sin Eater</strong>.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong></strong></span></span><br />
<span lang="EN-US"><span style="font-family: Calibri;"><strong>Daw’s Luck</strong> allow Jack to attach 2 ‘Cursed’
Upgrades that don’t count toward his upgrade allowance at the beginning of the
game, there are currently 3 to chose from which I will look at later. Jack has
triggers on his attacks that attach these upgrades to the target after damaging
providing some pretty nifty de-buffs. Luckily these upgrades don’t affect Jack
when they are attached to him. All the upgrades have the ability for anyone
suffering from them to basically use a 2 action to nullify the effects of them
so <strong>Sin Eater</strong> allows Jack to take the upgrades back to dish out again at the
cost of discarding a card. Sounds fun to me but I’ll look at this in more
detail when I cover the upgrades.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Attacks</strong> – His attacks output a poor
damage spread, both are CA attacks and have a CA of 7 which means they will be
hitting quite effectively. They are all resisted with WP.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Suppressed Memories</strong> is range 8, <span style="mso-spacerun: yes;"> </span>1/3/4 damage and has a trigger for every
occasion! A Tome (<strong>Repression</strong>) forces a card discard after damaging which is
handy to have but nothing special. A Mask (<strong>The Ghost of Malifaux</strong>) allows you to
place Jack in base contact after damaging which sounds awesome to me, Jack just
became very fast! And this is a place, not a push, so no restrictions on
movement etc. Finally there is a built in crow (<strong>Final Fate</strong>) which allows you to
attach a ‘cursed’ upgrade to the target after succeeding (not after damaging)
so with a CA of 7 that should be pretty easy to do.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">His close combat attack (<strong>Noose</strong>) has a
range of 2”, which is always nice, and a 2/3/4 damage spread. It also has the
crow built in for the <strong>Final Fate</strong> trigger which allows you to attach the cursed
upgrade just as Suppressed Memories does and the second trigger is on a double
crow (<strong>Remember Injustice</strong>) which allows you to do 2 extra damage to a model with
a cursed upgrade, remove that upgrade and reattach it to Jack.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">He also has a 0 attack action ‘<strong>Driven by
Injustice’</strong>. This also casts with a 7CA and requires a 6 to meet the TN of 13,
it does no damage but has a whopping range of 16” and allows all Tormented
models within 8” pulse to be pushed 4” toward the target. I have visions of a
poor flanking model being menaced by the entire crew suddenly pushing towards
him!</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">So, he’s definitely no beastick then. He
will hit often, but with little damage, and this will allow you to access his
core mechanic by attaching the cursed upgrades to them. The ‘<strong>Ghost of Malifaux’</strong>
mask trigger on suppressed memories which allows the place into base contact
could be mega useful and my first thoughts are this is the only trigger that it
would be worth burning a stone for. But, with DF 4, I would be careful about
over extending him.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Driven by injustice</strong> could be a great way
to move you crew up quickly, move your crew toward or away from threats &
scheme markers, it could also be used to move your models out of melee so they
can get rid of cursed object and the like. It can also move enemy models that
you have made tormented (there are numerous ways of doing this) away from key
points. All in all I like it, a lot.</span></span></div>
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</div>
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<span lang="EN-US"><span style="font-family: Calibri;">So what are Jacks’ attacks about? Quite
simply I see them being about accessing his core mechanic of upgrade transfer
and movement, lots of movement. Which is nice. I like movement.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">Finally Jack has one tactical action,
<strong>Last Whisper</strong>, which is a 0 action that allows you to place a scheme marker in
base contact when a non-peon model within 6” aura when it is killed. Not an
enemy model, any model and 6” can cover quite an area. It’s not an interact
action so you can drop them next to other markers. Line in the sand anyone?</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Upgrades</strong></span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">First let’s see what Mr Daw gains from
his upgrades, of which there are three specific to him (which I will cover
here), one of these, Twist and Turn, is limited.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Betrayer</strong> – 1ss. Makes Jack terrifying 13
to Tormented models. Quite handy for 1ss but you need to make the enemy
tormented to get use from it. And what I don’t quite understand is the Hanged
are the most terrifying models in the game requiring a terrifying test when you
even think about targeting them and yet Jack Daw, mega hanged, boss of the
hanged, has to have an upgrade to make him mildly terrifying to models that are
tormented! Well I suppose balanced rules override the fluff.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Writhing Torment</strong> – 2ss. Allows Jack to
push 3” when another Tormented model within aura 6” activates and makes Jack
immune to paralyse. <span style="mso-spacerun: yes;"> </span>More movement, an
auto include for me I think.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Twist and Turn</strong> – 2ss. Gives Jack 2 extra
attack actions both with CA8 and a TN of 14/15 respectively and have range 8.
<strong>Feel their Torment</strong> allows Jack to take a (1) action with target <span style="mso-spacerun: yes;"> </span>tormented model, no triggers etc while <strong>Twist
and Turn</strong> does the same thing to a non leader model but doesn’t require the
model to have the Tormented characteristic. I’ve not played a lot with crews
that use obey so I will need to test this one out, there are some synergies
with the Cursed upgrades.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Cursed Upgrades</strong> – Jack can chose two out
of the three available to start with, they all have a 0ss cost and start
attached to Jack, flipped face down. When attached face down these upgrades
have no effect but when Jack attaches them to other models they all attach face
up. When attached face up they all give the model they are attached to the
Tormented characteristic and they all give the model a (2) action Penance,
discard a card to attach this upgrade face down, basically negating the effects
of the upgrade. A pseudo paralysed if you like. I can see no reason why one
model cant have more than one cursed upgrade attached to it, nasty! Still with
me? Let’s have a look at what they do.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Firing Squad Injustice.</strong> The model
suffers 2 damage if it declares an attack action and suffers 1 extra damage
from an attack.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><span style="mso-spacerun: yes;"> </span><strong>Drowning
Injustice</strong>. The model suffers 2 damage when it declares a tactical action (other
than penance) including walk, charge etc. Also suffers 2 damage when it fails a
simple duel. Simply awesome!</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;"><strong>Guillotine Injustice</strong>. When the model
activates if it is a minion or peon it must discard 2 cards or be killed. Will
be coming with me against swarm crews for sure!</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">So, if you’ve made it this far I bet
your thinking thank fuck he didn’t go through the entire crew! It ended up
being a bit longer than I expected but it’s a useful exercise, writing about
the models has given me a greater understanding of them than I could have
achieved from reading the cards.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">All in all, what is Jack? Well he’s a
fast moving buffer / de-buffer. If he is able to single a model out I think he
is able to cause it serious problems, no matter what that model is and yet he
gains a lot of benefit from being quite close to his crew. He’s no tank but can
probably last a couple of turns if isolated and he’s an objective grabbing
machine if needed. He also adds movement to the rest of his crew which will
give them a great help in achieving strats and schemes. Theoretically he could
be in the opponent’s deployment zone in trun 1 (yeah damn right I’m gonna try
it and see what happens) but if he gets swamped he’s going down.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">Tomorrow’s post, which will be a lot shorter
I assure you, will have a look at what his Totem, Lady Ligeia, brings to the
table.</span></span></div>
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</div>
<br />
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<span lang="EN-US"><span style="font-family: Calibri;">TTFN</span></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-33879137385410481752014-02-11T03:56:00.000-08:002014-02-11T03:56:36.995-08:00ToMB Episode 0.1
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<span lang="EN-US"><span style="font-family: Calibri;">Hello and Welcome to the next instalment
of my ToMB Blog, episode 0.1 if you like. So the official stat cards have been
released and we now have a week before the first blog is due (for those of us
participating in this madness) which means I can either wait a week and release
a monster sized blog going through my first $60 worth of spend, or I can drip
feed it out over a week and thus save anyone reading a large headache trying to
decipher my ramblings in one go. I selected the latter!</span></span></div>
<br />
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<span lang="EN-US"><span style="font-family: Calibri;">Well, we’ve determined that I’m using Mr
Jack Daw and had a look at his fluff so over this coming week I will be looking
at the models I’ve selected, what they do, which models I’m using for Proxies
(being as the box set isn’t released yet) and any plans for modeling. I say modeling
because I have to admit….</span></span></div>
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<span lang="EN-US"><o:p><span style="font-family: Calibri;"></span></o:p></span> </div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US"><span style="font-family: Calibri;">I
Ain’t Painting Jack!<o:p></o:p></span></span></b></div>
<br />
<br />
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<span lang="EN-US"><span style="font-family: Calibri;">Or any Hanged, or my Ligeia proxy. This
is because I received them from Malifaux internet celebrity Dawn McCormack (AKA
@Sassylady1970) through the holiday miniature exchange which is organised each
year by John Andrews (@Rameses73). Basically how it works is you sign up and
get a random person to send a gift of Mini’s to, you then receive a nice little
box from someone else in return. I was lucky enough to draw Dawn and she was
more than generous and painted me a Jack, 2 Hanged and a Ligeia proxy before
she sent them. Sweet.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">Most of the other crew members I have
are also painted as I was planning to start Jack before I knew about ToMB. Some
aren’t but honestly, if you’re waiting to see my painting skills, then it won’t
be worth the wait! I have had some thoughts about modeling scheme markers for
the crew and some of them might be re-based but we shall wait and see.</span></span></div>
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<span lang="EN-US"><span style="font-family: Calibri;">So why the Hell should I bother reading
all this crap then? Well to be honest I’m not sure you should, but if you
really want to I’ll be blogging about crew selection and tactics and as far as
I know I’m the only ToMB blogger that is planning to run the $60 selection
competitively from month 1, starting with a league game at my local club next
week and followed by a ranked tournament in March!</span></span></div>
<br />
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<span lang="EN-US"><span style="font-family: Calibri;">Anyway enough for now, tomorrow I’ll
introduce the main man and have a look what he is capable of… (and it's gonna be a long un, ooh-er missus)</span></span></div>
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<span lang="EN-US"><o:p><span style="font-family: Calibri;"> </span></o:p></span></div>
<br />
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<span lang="EN-US"><span style="font-family: Calibri;">TTFN</span></span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0tag:blogger.com,1999:blog-7004974406786183201.post-85194455404868952032014-02-06T06:12:00.000-08:002014-02-06T06:12:22.998-08:00ToMB - Episode 0<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">So, this is the first post for the Tale of Malifaux
Bloggers, details of which and link to other bloggers sites can be found here <span id="goog_1183039212"></span><span id="goog_1183039213"></span><a href="https://www.blogger.com/"></a> <a href="http://taleofmalifauxbloggers.blogspot.co.uk/?view=classic">http://taleofmalifauxbloggers.blogspot.co.uk/?view=classic</a>
</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I’m sure you’ve just been and read that and now know the
rules. There is a blog due on progress each month but I’ll be trying to write
one each week detailing any progress, thoughts or other stuff.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In this blog (imaginatively titled Episode 0) I introduce my
choice of master, Mr Jack Daw.</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Some people chose a master because they like the model,
some because they like the fluff. For some it’s the playstyle and others
because of recommendations.</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I have chosen Jack for one simple reason, the amount of
puns it will provide (Don’t know Jack, scores on the Daw’s, Jack off). But
seriously the reason I’ve chosen Jack is the fluff the fact that it is one of
the most thematic crews in the game so before I reveal my starting $60 worth of
models let’s have a look at what’s available.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Jack Daw – Master /
Outcast<o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">One of the most iconic images in Malifaux is the body of
Jack Daw strung from the Hanging Tree. Jack has hung from the Tree for as long
as the citizens of Malifaux can remember, certainly before the breach
re-opened. For an age Jacks spirit has been trapped in this body, watching and
learning about the comings and goings in Malifaux before the events at Kytheria
and the coming of the Grave Spirit freed Jack’s tormented soul from his body to
scour Malifaux searching for revenge. One of Jack’s more interesting aspects is
the fact that he seems to draw other tormented souls to him to fight for his cause
which gives him access to hire any model with the Tormented characteristic.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Tormented Models<o:p></o:p></span></b></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Lady Ligeila –
Totem / Outcast<o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Jack’s totem, and a new character for M2E. As yet the
model is unreleased so there is no known back-story, but she’s a spirit. Could
be one of Jack’s exes who is stalking him. Will be in the box set.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Montressor –
Henchman / Outcast<o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Another yet unreleased model but the rules would suggest
he is some sort of Uber hanged, he has attacked that involve flinging nooses at
people and can be officially proxied with the Nightmare Hanged so I expect he
is either a hulking great hangman, or a bloody big tree. Will be in the box set.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">The Guilty – Minion
/ Outcast<o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The last of the models that will be included in the box
set (I suspect) will be the guilty, again no fluff has yet been released but I
expect them to be something along the lines of Death Row prisoners and
committers of the most heinous crimes, drawn to Jack to carry on their bloody
work.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">The Hanged – Minion
/ Resurrectionist<o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Jack’s most thematic tormented minion, the hanged are the
souls of those hung for their crimes. Usually found within a Resurrectionist
crew the Hanged are drawn to Jack as a kindred spirit, and if they try and tell you their secrets don't listen</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">The Drowned – Minion
/ Resurrectionist<o:p></o:p></span></b></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Again another tormented soul (are you sensing a theme
here) the drowned are those who have, well, been drowned. When you’re dead,
dripping wet and out for revenge who better to hang around with than Mr Daw?</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Crooked Men – Minion
/ Resurrectionist <o:p></o:p></span></b></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">They used to work in the Soulstone mines, they got
crushed and now they are pissed off. They've got a job to finish and Jack can help them do it.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Jaakuna Umbume – Enforcer
/ Resurrectionist <o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Usually found knocking around with Kirai this spirit is
known to lure travellers to their death by convincing them to help her save her
children before trapping and drowning them where their souls spend eternity
playing with the Children they were trying to save. And who cant resist helping a crying woman who seems to be standing in a nasty bit of swamp surrounded by floating bodies? (Its often the excuse I use when I'm late for work)</span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Nurse –Minion /
Resurrectionist <o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">McMourning’s Nurses are obviously a little bit, shall we
say, mentally unbalanced. All that plastic surgery carried out with rusty
equipment and no anaesthetic is enough to drive a girl mad and when Jack calls
out, the nurses slap on their lippy and come a running.</span></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Papa Loco – Minion
/ Resurrectionist <o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">After being sprung from the Asylum by his daughter, and
then forced into fighting the Neverborn despite wanting to take it easy and
enjoy daytrips to the coast at his time of life, Papa Loco is mad, and we are
talking proper box of frogs insane. However his torment is soothed by a voice
in his head, a voice that convinces him to join the fight, to blow away the
torment and as many enemies that are in the area at the same time.</span></div>
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<br /></div>
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<br /></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Non Tormented
Models<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">These are other outcast models that I can see fitting
into a Jack Daw crew, either thematically or aesthetically. </span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Ama No Zako – Enforcer
/ Outcast / Mercenary</span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">No one knows when Ama crossed into Malifaux from Earth,
but it was an age ago. Since she’s been in Malifaux no one knows what has
happened to her (well at least I don’t) but she is now a daemon like creature
summoned to kill for her master.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Void Wretch – Minion
/ Outcast<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Being close to the edge of sanity means you are also
close to slipping into the void. Since Tara pulled through the Nothing Beast
his Void Wretches have been prevalent within Malifaux. Jacks ability to command
Torment allow him to lure these beast to do his bidding (and they are a great
4SS minion so that’s my line and I’m sticking to it).</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Hodgepodge – Outcast
<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Little doll creature that seems to roam about without
rhyme or reason (there probably is rhyme and reason its just that I cant find my book with the fluff in it at the minute), why wouldn’t it be hanging out with Jack?</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Killjoy – enforcer
/ Outcast<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Whenever there is killing Killjoy isn’t far behind. If
you can offer the price in blood then this cursed, rather overweight and somewhat
bloodthirsty fallen Nephelim will be there.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">So there’s a bit of back-story for the models that I
consider themed to Jack. The next post will be about my initial selection of
models, what they do and why I chose them.</span></div>
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<br /></div>
<br />
<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">TTFN</span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com1tag:blogger.com,1999:blog-7004974406786183201.post-16520266943723848042014-02-03T07:10:00.001-08:002014-02-03T07:10:21.592-08:00Beginnings<div class="MsoNormal">
<span style="font-family: Arial, Helvetica, sans-serif;">So, another miniature gaming blog, just what’s needed to
cheer you all up.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Well if you’re looking for someone to blame the head over
to Dave / sssk’s Malifaux blog ‘play it like beatdown’ at or listen to Chris
King on the Chasing Bacon podcast (on second thoughts don’t listen to it, just
skip to the relevant section) and it will become clear that this has been set
up to report on ‘The Tale of Malifaux Bloggers’ project that’s going on.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>‘The Tale of What, What?’</b></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Yeah, apparently it’s a thing where Malifaux players new
and old start up a new master, have a budget to spend on it per month (can’t
remember how much) and then post updates on how things are going, what you have
been up to and how many hobbies you have crushed with your new toys. Sounds fun
to me.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So, you ask....</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Who the Hell are you and why should I read this crap?</b></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Well, my name is Scott Porter, I’m 38 years old and I’m a
gamer! Well as a point of fact I’m more of a buyer of gaming paraphernalia. I
have a little problem with that side of things.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"> My earliest
memories of anything gaming related I suppose were the good old Fighting
Fantasy books by Steve Jackson and Ian Livingston (man they were great) and
this progressed on to Heroquest, the MB / GW board game. Unfortunately the
nearest place to where I lived that was worth visiting had a GW store (It used
to be on The Moor in Sheffield, probably still there) and after stepping
through the doors I strayed into the worlds of Advanced Heroquest, Warhammer
Quest and 40k which I stuck with through my early teens until I decided that
girls and booze were more fun.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I had a brief foray back into the world of 40K in my 20’s
and started collecting Chaos & Imperial Guard armies but never played much
and sold up after a year.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In my early 30’s I was working in London and found out a
guy I worked with used to play a bit of D&D. We found a local board game
shop where we picked up some Magic the Gathering (evil money sucking game, but
great) starter decks and played on our lunch break, this followed on to mass
games of Twilight’s Zombies!!! That used to see ‘extended’ lunch breaks which
took up most of the Friday afternoons.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">A few years after I left London and moved to Norwich I
was feeling the urge to collect another 40k army and found a local gaming club,
Aftermath, which I joined.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Feeling jubilant at finding somewhere to actually play
games I bought myself a 40k ‘Nids army, played one game and then discovered
that there were other game systems out there, things that I had heard about and
never played!</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The ‘Nids got sold (and I haven’t touched a GW game
since, apart from Blood Bowl) and I discovered the world of gaming beyond GW
gaming, and that’s where my problem started...</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As far as miniature games go I own armies for Freebooters
Fate, Kings of War, Dystopian Wars, Blood Bowl, Dreadball, Deadzone, Dust
Tactics, Drake, Infinity, Bolt Action and probably more that I have forgotten
and of course Malifaux, which I consider my main game at the minute.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>My Malifaux History</b></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I started playing Faux bang on 2 years ago now and am
part of the fabled ‘Tractor Massive’. In 1.5 I played a lot of Colette (I’m the
one the massive lovingly refer to as NPE) and Sonnia with a bit of McCabe mixed
in.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">To date I have had 20 games of M2E, 18 of which have been
with Resser Tara and I recently won my first tournament at The Isle of Faux in
January.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So, enough of this crap, what’s next?</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Well the main purpose of this blog is to chart the
progress of ‘The Tale of Malifaux Bloggers’ (of which I am now officially one)
but I also hope to intersperse this with mindless ramblings, tournament reports
and ripping the piss out of Matt Spooner.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I might even learn how to put links to other stuff in,
and pictures, and all sorts of other stuff. </span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Until next time...</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Scott</span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Wyrd Forums – Barnaberible</span></div>
<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Twitter - @Barnaberible </span></div>
Barnaberiblehttp://www.blogger.com/profile/10141900923021420552noreply@blogger.com0